module OpenGLStd

import GetC.@getCFun

const libGL = @windows? "opengl32" : "libGL"

typealias GLenum Cuint
typealias GLboolean Cuchar
typealias GLbitfield Cuint
typealias GLvoid Void
typealias GLbyte Cuchar
typealias GLshort Cshort
typealias GLint Cint
typealias GLubyte Cuchar
typealias GLushort Cushort
typealias GLuint Cuint
typealias GLsizei Csize_t
typealias GLfloat Cfloat
typealias GLclampf Cfloat
typealias GLdouble Cdouble
typealias GLclampd Cdouble
typealias GLchar Cchar
typealias GLint64 Clonglong
typealias GLuint64 Culonglong
typealias GLhalf Cushort
typealias GLhalfARB Cushort
typealias GLhalfNV Cushort
typealias GLsync Ptr{Void}
typealias Pointer Ptr{Void}
typealias GLsizeiptr Cint
typealias GLintptr Cptrdiff_t
const X2D = 0x0600
export X2D
const X2_BYTES = 0x1407
export X2_BYTES
const X3D = 0x0601
export X3D
const X3D_COLOR = 0x0602
export X3D_COLOR
const X3D_COLOR_TEXTURE = 0x0603
export X3D_COLOR_TEXTURE
const X3_BYTES = 0x1408
export X3_BYTES
const X4D_COLOR_TEXTURE = 0x0604
export X4D_COLOR_TEXTURE
const X4_BYTES = 0x1409
export X4_BYTES
const ACCUM = 0x0100
export ACCUM
const ACCUM_ALPHA_BITS = 0x0D5B
export ACCUM_ALPHA_BITS
const ACCUM_BLUE_BITS = 0x0D5A
export ACCUM_BLUE_BITS
const ACCUM_BUFFER_BIT = 0x00000200
export ACCUM_BUFFER_BIT
const ACCUM_CLEAR_VALUE = 0x0B80
export ACCUM_CLEAR_VALUE
const ACCUM_GREEN_BITS = 0x0D59
export ACCUM_GREEN_BITS
const ACCUM_RED_BITS = 0x0D58
export ACCUM_RED_BITS
const ADD = 0x0104
export ADD
const ALL_ATTRIB_BITS = 0xFFFFFFFF
export ALL_ATTRIB_BITS
const ALPHA = 0x1906
export ALPHA
const ALPHA12 = 0x803D
export ALPHA12
const ALPHA16 = 0x803E
export ALPHA16
const ALPHA4 = 0x803B
export ALPHA4
const ALPHA8 = 0x803C
export ALPHA8
const ALPHA_BIAS = 0x0D1D
export ALPHA_BIAS
const ALPHA_BITS = 0x0D55
export ALPHA_BITS
const ALPHA_SCALE = 0x0D1C
export ALPHA_SCALE
const ALPHA_TEST = 0x0BC0
export ALPHA_TEST
const ALPHA_TEST_FUNC = 0x0BC1
export ALPHA_TEST_FUNC
const ALPHA_TEST_REF = 0x0BC2
export ALPHA_TEST_REF
const ALWAYS = 0x0207
export ALWAYS
const AMBIENT = 0x1200
export AMBIENT
const AMBIENT_AND_DIFFUSE = 0x1602
export AMBIENT_AND_DIFFUSE
const AND = 0x1501
export AND
const AND_INVERTED = 0x1504
export AND_INVERTED
const AND_REVERSE = 0x1502
export AND_REVERSE
const ATTRIB_STACK_DEPTH = 0x0BB0
export ATTRIB_STACK_DEPTH
const AUTO_NORMAL = 0x0D80
export AUTO_NORMAL
const AUX0 = 0x0409
export AUX0
const AUX1 = 0x040A
export AUX1
const AUX2 = 0x040B
export AUX2
const AUX3 = 0x040C
export AUX3
const AUX_BUFFERS = 0x0C00
export AUX_BUFFERS
const BACK = 0x0405
export BACK
const BACK_LEFT = 0x0402
export BACK_LEFT
const BACK_RIGHT = 0x0403
export BACK_RIGHT
const BITMAP = 0x1A00
export BITMAP
const BITMAP_TOKEN = 0x0704
export BITMAP_TOKEN
const BLEND = 0x0BE2
export BLEND
const BLEND_DST = 0x0BE0
export BLEND_DST
const BLEND_SRC = 0x0BE1
export BLEND_SRC
const BLUE = 0x1905
export BLUE
const BLUE_BIAS = 0x0D1B
export BLUE_BIAS
const BLUE_BITS = 0x0D54
export BLUE_BITS
const BLUE_SCALE = 0x0D1A
export BLUE_SCALE
const BYTE = 0x1400
export BYTE
const C3F_V3F = 0x2A24
export C3F_V3F
const C4F_N3F_V3F = 0x2A26
export C4F_N3F_V3F
const C4UB_V2F = 0x2A22
export C4UB_V2F
const C4UB_V3F = 0x2A23
export C4UB_V3F
const CCW = 0x0901
export CCW
const CLAMP = 0x2900
export CLAMP
const CLEAR = 0x1500
export CLEAR
const CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
export CLIENT_ALL_ATTRIB_BITS
const CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
export CLIENT_ATTRIB_STACK_DEPTH
const CLIENT_PIXEL_STORE_BIT = 0x00000001
export CLIENT_PIXEL_STORE_BIT
const CLIENT_VERTEX_ARRAY_BIT = 0x00000002
export CLIENT_VERTEX_ARRAY_BIT
const CLIP_PLANE0 = 0x3000
export CLIP_PLANE0
const CLIP_PLANE1 = 0x3001
export CLIP_PLANE1
const CLIP_PLANE2 = 0x3002
export CLIP_PLANE2
const CLIP_PLANE3 = 0x3003
export CLIP_PLANE3
const CLIP_PLANE4 = 0x3004
export CLIP_PLANE4
const CLIP_PLANE5 = 0x3005
export CLIP_PLANE5
const COEFF = 0x0A00
export COEFF
const COLOR = 0x1800
export COLOR
const COLOR_ARRAY = 0x8076
export COLOR_ARRAY
const COLOR_ARRAY_POINTER = 0x8090
export COLOR_ARRAY_POINTER
const COLOR_ARRAY_SIZE = 0x8081
export COLOR_ARRAY_SIZE
const COLOR_ARRAY_STRIDE = 0x8083
export COLOR_ARRAY_STRIDE
const COLOR_ARRAY_TYPE = 0x8082
export COLOR_ARRAY_TYPE
const COLOR_BUFFER_BIT = 0x00004000
export COLOR_BUFFER_BIT
const COLOR_CLEAR_VALUE = 0x0C22
export COLOR_CLEAR_VALUE
const COLOR_INDEX = 0x1900
export COLOR_INDEX
const COLOR_INDEXES = 0x1603
export COLOR_INDEXES
const COLOR_LOGIC_OP = 0x0BF2
export COLOR_LOGIC_OP
const COLOR_MATERIAL = 0x0B57
export COLOR_MATERIAL
const COLOR_MATERIAL_FACE = 0x0B55
export COLOR_MATERIAL_FACE
const COLOR_MATERIAL_PARAMETER = 0x0B56
export COLOR_MATERIAL_PARAMETER
const COLOR_WRITEMASK = 0x0C23
export COLOR_WRITEMASK
const COMPILE = 0x1300
export COMPILE
const COMPILE_AND_EXECUTE = 0x1301
export COMPILE_AND_EXECUTE
const CONSTANT_ATTENUATION = 0x1207
export CONSTANT_ATTENUATION
const COPY = 0x1503
export COPY
const COPY_INVERTED = 0x150C
export COPY_INVERTED
const COPY_PIXEL_TOKEN = 0x0706
export COPY_PIXEL_TOKEN
const CULL_FACE = 0x0B44
export CULL_FACE
const CULL_FACE_MODE = 0x0B45
export CULL_FACE_MODE
const CURRENT_BIT = 0x00000001
export CURRENT_BIT
const CURRENT_COLOR = 0x0B00
export CURRENT_COLOR
const CURRENT_INDEX = 0x0B01
export CURRENT_INDEX
const CURRENT_NORMAL = 0x0B02
export CURRENT_NORMAL
const CURRENT_RASTER_COLOR = 0x0B04
export CURRENT_RASTER_COLOR
const CURRENT_RASTER_DISTANCE = 0x0B09
export CURRENT_RASTER_DISTANCE
const CURRENT_RASTER_INDEX = 0x0B05
export CURRENT_RASTER_INDEX
const CURRENT_RASTER_POSITION = 0x0B07
export CURRENT_RASTER_POSITION
const CURRENT_RASTER_POSITION_VALID = 0x0B08
export CURRENT_RASTER_POSITION_VALID
const CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
export CURRENT_RASTER_TEXTURE_COORDS
const CURRENT_TEXTURE_COORDS = 0x0B03
export CURRENT_TEXTURE_COORDS
const CW = 0x0900
export CW
const DECAL = 0x2101
export DECAL
const DECR = 0x1E03
export DECR
const DEPTH = 0x1801
export DEPTH
const DEPTH_BIAS = 0x0D1F
export DEPTH_BIAS
const DEPTH_BITS = 0x0D56
export DEPTH_BITS
const DEPTH_BUFFER_BIT = 0x00000100
export DEPTH_BUFFER_BIT
const DEPTH_CLEAR_VALUE = 0x0B73
export DEPTH_CLEAR_VALUE
const DEPTH_COMPONENT = 0x1902
export DEPTH_COMPONENT
const DEPTH_FUNC = 0x0B74
export DEPTH_FUNC
const DEPTH_RANGE = 0x0B70
export DEPTH_RANGE
const DEPTH_SCALE = 0x0D1E
export DEPTH_SCALE
const DEPTH_TEST = 0x0B71
export DEPTH_TEST
const DEPTH_WRITEMASK = 0x0B72
export DEPTH_WRITEMASK
const DIFFUSE = 0x1201
export DIFFUSE
const DITHER = 0x0BD0
export DITHER
const DOMAIN = 0x0A02
export DOMAIN
const DONT_CARE = 0x1100
export DONT_CARE
const DOUBLE = 0x140A
export DOUBLE
const DOUBLEBUFFER = 0x0C32
export DOUBLEBUFFER
const DRAW_BUFFER = 0x0C01
export DRAW_BUFFER
const DRAW_PIXEL_TOKEN = 0x0705
export DRAW_PIXEL_TOKEN
const DST_ALPHA = 0x0304
export DST_ALPHA
const DST_COLOR = 0x0306
export DST_COLOR
const EDGE_FLAG = 0x0B43
export EDGE_FLAG
const EDGE_FLAG_ARRAY = 0x8079
export EDGE_FLAG_ARRAY
const EDGE_FLAG_ARRAY_POINTER = 0x8093
export EDGE_FLAG_ARRAY_POINTER
const EDGE_FLAG_ARRAY_STRIDE = 0x808C
export EDGE_FLAG_ARRAY_STRIDE
const EMISSION = 0x1600
export EMISSION
const ENABLE_BIT = 0x00002000
export ENABLE_BIT
const EQUAL = 0x0202
export EQUAL
const EQUIV = 0x1509
export EQUIV
const EVAL_BIT = 0x00010000
export EVAL_BIT
const EXP = 0x0800
export EXP
const EXP2 = 0x0801
export EXP2
const EXTENSIONS = 0x1F03
export EXTENSIONS
const EYE_LINEAR = 0x2400
export EYE_LINEAR
const EYE_PLANE = 0x2502
export EYE_PLANE
const FALSE = 0
export FALSE
const FASTEST = 0x1101
export FASTEST
const FEEDBACK = 0x1C01
export FEEDBACK
const FEEDBACK_BUFFER_POINTER = 0x0DF0
export FEEDBACK_BUFFER_POINTER
const FEEDBACK_BUFFER_SIZE = 0x0DF1
export FEEDBACK_BUFFER_SIZE
const FEEDBACK_BUFFER_TYPE = 0x0DF2
export FEEDBACK_BUFFER_TYPE
const FILL = 0x1B02
export FILL
const FLAT = 0x1D00
export FLAT
const FLOAT = 0x1406
export FLOAT
const FOG = 0x0B60
export FOG
const FOG_BIT = 0x00000080
export FOG_BIT
const FOG_COLOR = 0x0B66
export FOG_COLOR
const FOG_DENSITY = 0x0B62
export FOG_DENSITY
const FOG_END = 0x0B64
export FOG_END
const FOG_HINT = 0x0C54
export FOG_HINT
const FOG_INDEX = 0x0B61
export FOG_INDEX
const FOG_MODE = 0x0B65
export FOG_MODE
const FOG_START = 0x0B63
export FOG_START
const FRONT = 0x0404
export FRONT
const FRONT_AND_BACK = 0x0408
export FRONT_AND_BACK
const FRONT_FACE = 0x0B46
export FRONT_FACE
const FRONT_LEFT = 0x0400
export FRONT_LEFT
const FRONT_RIGHT = 0x0401
export FRONT_RIGHT
const GEQUAL = 0x0206
export GEQUAL
const GREATER = 0x0204
export GREATER
const GREEN = 0x1904
export GREEN
const GREEN_BIAS = 0x0D19
export GREEN_BIAS
const GREEN_BITS = 0x0D53
export GREEN_BITS
const GREEN_SCALE = 0x0D18
export GREEN_SCALE
const HINT_BIT = 0x00008000
export HINT_BIT
const INCR = 0x1E02
export INCR
const INDEX_ARRAY = 0x8077
export INDEX_ARRAY
const INDEX_ARRAY_POINTER = 0x8091
export INDEX_ARRAY_POINTER
const INDEX_ARRAY_STRIDE = 0x8086
export INDEX_ARRAY_STRIDE
const INDEX_ARRAY_TYPE = 0x8085
export INDEX_ARRAY_TYPE
const INDEX_BITS = 0x0D51
export INDEX_BITS
const INDEX_CLEAR_VALUE = 0x0C20
export INDEX_CLEAR_VALUE
const INDEX_LOGIC_OP = 0x0BF1
export INDEX_LOGIC_OP
const INDEX_MODE = 0x0C30
export INDEX_MODE
const INDEX_OFFSET = 0x0D13
export INDEX_OFFSET
const INDEX_SHIFT = 0x0D12
export INDEX_SHIFT
const INDEX_WRITEMASK = 0x0C21
export INDEX_WRITEMASK
const INT = 0x1404
export INT
const INTENSITY = 0x8049
export INTENSITY
const INTENSITY12 = 0x804C
export INTENSITY12
const INTENSITY16 = 0x804D
export INTENSITY16
const INTENSITY4 = 0x804A
export INTENSITY4
const INTENSITY8 = 0x804B
export INTENSITY8
const INVALID_ENUM = 0x0500
export INVALID_ENUM
const INVALID_OPERATION = 0x0502
export INVALID_OPERATION
const INVALID_VALUE = 0x0501
export INVALID_VALUE
const INVERT = 0x150A
export INVERT
const KEEP = 0x1E00
export KEEP
const LEFT = 0x0406
export LEFT
const LEQUAL = 0x0203
export LEQUAL
const LESS = 0x0201
export LESS
const LIGHT0 = 0x4000
export LIGHT0
const LIGHT1 = 0x4001
export LIGHT1
const LIGHT2 = 0x4002
export LIGHT2
const LIGHT3 = 0x4003
export LIGHT3
const LIGHT4 = 0x4004
export LIGHT4
const LIGHT5 = 0x4005
export LIGHT5
const LIGHT6 = 0x4006
export LIGHT6
const LIGHT7 = 0x4007
export LIGHT7
const LIGHTING = 0x0B50
export LIGHTING
const LIGHTING_BIT = 0x00000040
export LIGHTING_BIT
const LIGHT_MODEL_AMBIENT = 0x0B53
export LIGHT_MODEL_AMBIENT
const LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
export LIGHT_MODEL_LOCAL_VIEWER
const LIGHT_MODEL_TWO_SIDE = 0x0B52
export LIGHT_MODEL_TWO_SIDE
const LINE = 0x1B01
export LINE
const LINEAR = 0x2601
export LINEAR
const LINEAR_ATTENUATION = 0x1208
export LINEAR_ATTENUATION
const LINEAR_MIPMAP_LINEAR = 0x2703
export LINEAR_MIPMAP_LINEAR
const LINEAR_MIPMAP_NEAREST = 0x2701
export LINEAR_MIPMAP_NEAREST
const LINES = 0x0001
export LINES
const LINE_BIT = 0x00000004
export LINE_BIT
const LINE_LOOP = 0x0002
export LINE_LOOP
const LINE_RESET_TOKEN = 0x0707
export LINE_RESET_TOKEN
const LINE_SMOOTH = 0x0B20
export LINE_SMOOTH
const LINE_SMOOTH_HINT = 0x0C52
export LINE_SMOOTH_HINT
const LINE_STIPPLE = 0x0B24
export LINE_STIPPLE
const LINE_STIPPLE_PATTERN = 0x0B25
export LINE_STIPPLE_PATTERN
const LINE_STIPPLE_REPEAT = 0x0B26
export LINE_STIPPLE_REPEAT
const LINE_STRIP = 0x0003
export LINE_STRIP
const LINE_TOKEN = 0x0702
export LINE_TOKEN
const LINE_WIDTH = 0x0B21
export LINE_WIDTH
const LINE_WIDTH_GRANULARITY = 0x0B23
export LINE_WIDTH_GRANULARITY
const LINE_WIDTH_RANGE = 0x0B22
export LINE_WIDTH_RANGE
const LIST_BASE = 0x0B32
export LIST_BASE
const LIST_BIT = 0x00020000
export LIST_BIT
const LIST_INDEX = 0x0B33
export LIST_INDEX
const LIST_MODE = 0x0B30
export LIST_MODE
const LOAD = 0x0101
export LOAD
const LOGIC_OP = 0x0BF1
export LOGIC_OP
const LOGIC_OP_MODE = 0x0BF0
export LOGIC_OP_MODE
const LUMINANCE = 0x1909
export LUMINANCE
const LUMINANCE12 = 0x8041
export LUMINANCE12
const LUMINANCE12_ALPHA12 = 0x8047
export LUMINANCE12_ALPHA12
const LUMINANCE12_ALPHA4 = 0x8046
export LUMINANCE12_ALPHA4
const LUMINANCE16 = 0x8042
export LUMINANCE16
const LUMINANCE16_ALPHA16 = 0x8048
export LUMINANCE16_ALPHA16
const LUMINANCE4 = 0x803F
export LUMINANCE4
const LUMINANCE4_ALPHA4 = 0x8043
export LUMINANCE4_ALPHA4
const LUMINANCE6_ALPHA2 = 0x8044
export LUMINANCE6_ALPHA2
const LUMINANCE8 = 0x8040
export LUMINANCE8
const LUMINANCE8_ALPHA8 = 0x8045
export LUMINANCE8_ALPHA8
const LUMINANCE_ALPHA = 0x190A
export LUMINANCE_ALPHA
const MAP1_COLOR_4 = 0x0D90
export MAP1_COLOR_4
const MAP1_GRID_DOMAIN = 0x0DD0
export MAP1_GRID_DOMAIN
const MAP1_GRID_SEGMENTS = 0x0DD1
export MAP1_GRID_SEGMENTS
const MAP1_INDEX = 0x0D91
export MAP1_INDEX
const MAP1_NORMAL = 0x0D92
export MAP1_NORMAL
const MAP1_TEXTURE_COORD_1 = 0x0D93
export MAP1_TEXTURE_COORD_1
const MAP1_TEXTURE_COORD_2 = 0x0D94
export MAP1_TEXTURE_COORD_2
const MAP1_TEXTURE_COORD_3 = 0x0D95
export MAP1_TEXTURE_COORD_3
const MAP1_TEXTURE_COORD_4 = 0x0D96
export MAP1_TEXTURE_COORD_4
const MAP1_VERTEX_3 = 0x0D97
export MAP1_VERTEX_3
const MAP1_VERTEX_4 = 0x0D98
export MAP1_VERTEX_4
const MAP2_COLOR_4 = 0x0DB0
export MAP2_COLOR_4
const MAP2_GRID_DOMAIN = 0x0DD2
export MAP2_GRID_DOMAIN
const MAP2_GRID_SEGMENTS = 0x0DD3
export MAP2_GRID_SEGMENTS
const MAP2_INDEX = 0x0DB1
export MAP2_INDEX
const MAP2_NORMAL = 0x0DB2
export MAP2_NORMAL
const MAP2_TEXTURE_COORD_1 = 0x0DB3
export MAP2_TEXTURE_COORD_1
const MAP2_TEXTURE_COORD_2 = 0x0DB4
export MAP2_TEXTURE_COORD_2
const MAP2_TEXTURE_COORD_3 = 0x0DB5
export MAP2_TEXTURE_COORD_3
const MAP2_TEXTURE_COORD_4 = 0x0DB6
export MAP2_TEXTURE_COORD_4
const MAP2_VERTEX_3 = 0x0DB7
export MAP2_VERTEX_3
const MAP2_VERTEX_4 = 0x0DB8
export MAP2_VERTEX_4
const MAP_COLOR = 0x0D10
export MAP_COLOR
const MAP_STENCIL = 0x0D11
export MAP_STENCIL
const MATRIX_MODE = 0x0BA0
export MATRIX_MODE
const MAX_ATTRIB_STACK_DEPTH = 0x0D35
export MAX_ATTRIB_STACK_DEPTH
const MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
export MAX_CLIENT_ATTRIB_STACK_DEPTH
const MAX_CLIP_PLANES = 0x0D32
export MAX_CLIP_PLANES
const MAX_EVAL_ORDER = 0x0D30
export MAX_EVAL_ORDER
const MAX_LIGHTS = 0x0D31
export MAX_LIGHTS
const MAX_LIST_NESTING = 0x0B31
export MAX_LIST_NESTING
const MAX_MODELVIEW_STACK_DEPTH = 0x0D36
export MAX_MODELVIEW_STACK_DEPTH
const MAX_NAME_STACK_DEPTH = 0x0D37
export MAX_NAME_STACK_DEPTH
const MAX_PIXEL_MAP_TABLE = 0x0D34
export MAX_PIXEL_MAP_TABLE
const MAX_PROJECTION_STACK_DEPTH = 0x0D38
export MAX_PROJECTION_STACK_DEPTH
const MAX_TEXTURE_SIZE = 0x0D33
export MAX_TEXTURE_SIZE
const MAX_TEXTURE_STACK_DEPTH = 0x0D39
export MAX_TEXTURE_STACK_DEPTH
const MAX_VIEWPORT_DIMS = 0x0D3A
export MAX_VIEWPORT_DIMS
const MODELVIEW = 0x1700
export MODELVIEW
const MODELVIEW_MATRIX = 0x0BA6
export MODELVIEW_MATRIX
const MODELVIEW_STACK_DEPTH = 0x0BA3
export MODELVIEW_STACK_DEPTH
const MODULATE = 0x2100
export MODULATE
const MULT = 0x0103
export MULT
const N3F_V3F = 0x2A25
export N3F_V3F
const NAME_STACK_DEPTH = 0x0D70
export NAME_STACK_DEPTH
const NAND = 0x150E
export NAND
const NEAREST = 0x2600
export NEAREST
const NEAREST_MIPMAP_LINEAR = 0x2702
export NEAREST_MIPMAP_LINEAR
const NEAREST_MIPMAP_NEAREST = 0x2700
export NEAREST_MIPMAP_NEAREST
const NEVER = 0x0200
export NEVER
const NICEST = 0x1102
export NICEST
const NONE = 0
export NONE
const NOOP = 0x1505
export NOOP
const NOR = 0x1508
export NOR
const NORMALIZE = 0x0BA1
export NORMALIZE
const NORMAL_ARRAY = 0x8075
export NORMAL_ARRAY
const NORMAL_ARRAY_POINTER = 0x808F
export NORMAL_ARRAY_POINTER
const NORMAL_ARRAY_STRIDE = 0x807F
export NORMAL_ARRAY_STRIDE
const NORMAL_ARRAY_TYPE = 0x807E
export NORMAL_ARRAY_TYPE
const NOTEQUAL = 0x0205
export NOTEQUAL
const NO_ERROR = 0
export NO_ERROR
const OBJECT_LINEAR = 0x2401
export OBJECT_LINEAR
const OBJECT_PLANE = 0x2501
export OBJECT_PLANE
const ONE = 1
export ONE
const ONE_MINUS_DST_ALPHA = 0x0305
export ONE_MINUS_DST_ALPHA
const ONE_MINUS_DST_COLOR = 0x0307
export ONE_MINUS_DST_COLOR
const ONE_MINUS_SRC_ALPHA = 0x0303
export ONE_MINUS_SRC_ALPHA
const ONE_MINUS_SRC_COLOR = 0x0301
export ONE_MINUS_SRC_COLOR
const OR = 0x1507
export OR
const ORDER = 0x0A01
export ORDER
const OR_INVERTED = 0x150D
export OR_INVERTED
const OR_REVERSE = 0x150B
export OR_REVERSE
const OUT_OF_MEMORY = 0x0505
export OUT_OF_MEMORY
const PACK_ALIGNMENT = 0x0D05
export PACK_ALIGNMENT
const PACK_LSB_FIRST = 0x0D01
export PACK_LSB_FIRST
const PACK_ROW_LENGTH = 0x0D02
export PACK_ROW_LENGTH
const PACK_SKIP_PIXELS = 0x0D04
export PACK_SKIP_PIXELS
const PACK_SKIP_ROWS = 0x0D03
export PACK_SKIP_ROWS
const PACK_SWAP_BYTES = 0x0D00
export PACK_SWAP_BYTES
const PASS_THROUGH_TOKEN = 0x0700
export PASS_THROUGH_TOKEN
const PERSPECTIVE_CORRECTION_HINT = 0x0C50
export PERSPECTIVE_CORRECTION_HINT
const PIXEL_MAP_A_TO_A = 0x0C79
export PIXEL_MAP_A_TO_A
const PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
export PIXEL_MAP_A_TO_A_SIZE
const PIXEL_MAP_B_TO_B = 0x0C78
export PIXEL_MAP_B_TO_B
const PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
export PIXEL_MAP_B_TO_B_SIZE
const PIXEL_MAP_G_TO_G = 0x0C77
export PIXEL_MAP_G_TO_G
const PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
export PIXEL_MAP_G_TO_G_SIZE
const PIXEL_MAP_I_TO_A = 0x0C75
export PIXEL_MAP_I_TO_A
const PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
export PIXEL_MAP_I_TO_A_SIZE
const PIXEL_MAP_I_TO_B = 0x0C74
export PIXEL_MAP_I_TO_B
const PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
export PIXEL_MAP_I_TO_B_SIZE
const PIXEL_MAP_I_TO_G = 0x0C73
export PIXEL_MAP_I_TO_G
const PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
export PIXEL_MAP_I_TO_G_SIZE
const PIXEL_MAP_I_TO_I = 0x0C70
export PIXEL_MAP_I_TO_I
const PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
export PIXEL_MAP_I_TO_I_SIZE
const PIXEL_MAP_I_TO_R = 0x0C72
export PIXEL_MAP_I_TO_R
const PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
export PIXEL_MAP_I_TO_R_SIZE
const PIXEL_MAP_R_TO_R = 0x0C76
export PIXEL_MAP_R_TO_R
const PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
export PIXEL_MAP_R_TO_R_SIZE
const PIXEL_MAP_S_TO_S = 0x0C71
export PIXEL_MAP_S_TO_S
const PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
export PIXEL_MAP_S_TO_S_SIZE
const PIXEL_MODE_BIT = 0x00000020
export PIXEL_MODE_BIT
const POINT = 0x1B00
export POINT
const POINTS = 0x0000
export POINTS
const POINT_BIT = 0x00000002
export POINT_BIT
const POINT_SIZE = 0x0B11
export POINT_SIZE
const POINT_SIZE_GRANULARITY = 0x0B13
export POINT_SIZE_GRANULARITY
const POINT_SIZE_RANGE = 0x0B12
export POINT_SIZE_RANGE
const POINT_SMOOTH = 0x0B10
export POINT_SMOOTH
const POINT_SMOOTH_HINT = 0x0C51
export POINT_SMOOTH_HINT
const POINT_TOKEN = 0x0701
export POINT_TOKEN
const POLYGON = 0x0009
export POLYGON
const POLYGON_BIT = 0x00000008
export POLYGON_BIT
const POLYGON_MODE = 0x0B40
export POLYGON_MODE
const POLYGON_OFFSET_FACTOR = 0x8038
export POLYGON_OFFSET_FACTOR
const POLYGON_OFFSET_FILL = 0x8037
export POLYGON_OFFSET_FILL
const POLYGON_OFFSET_LINE = 0x2A02
export POLYGON_OFFSET_LINE
const POLYGON_OFFSET_POINT = 0x2A01
export POLYGON_OFFSET_POINT
const POLYGON_OFFSET_UNITS = 0x2A00
export POLYGON_OFFSET_UNITS
const POLYGON_SMOOTH = 0x0B41
export POLYGON_SMOOTH
const POLYGON_SMOOTH_HINT = 0x0C53
export POLYGON_SMOOTH_HINT
const POLYGON_STIPPLE = 0x0B42
export POLYGON_STIPPLE
const POLYGON_STIPPLE_BIT = 0x00000010
export POLYGON_STIPPLE_BIT
const POLYGON_TOKEN = 0x0703
export POLYGON_TOKEN
const POSITION = 0x1203
export POSITION
const PROJECTION = 0x1701
export PROJECTION
const PROJECTION_MATRIX = 0x0BA7
export PROJECTION_MATRIX
const PROJECTION_STACK_DEPTH = 0x0BA4
export PROJECTION_STACK_DEPTH
const PROXY_TEXTURE_1D = 0x8063
export PROXY_TEXTURE_1D
const PROXY_TEXTURE_2D = 0x8064
export PROXY_TEXTURE_2D
const Q = 0x2003
export Q
const QUADRATIC_ATTENUATION = 0x1209
export QUADRATIC_ATTENUATION
const QUADS = 0x0007
export QUADS
const QUAD_STRIP = 0x0008
export QUAD_STRIP
const R = 0x2002
export R
const R3_G3_B2 = 0x2A10
export R3_G3_B2
const READ_BUFFER = 0x0C02
export READ_BUFFER
const RED = 0x1903
export RED
const RED_BIAS = 0x0D15
export RED_BIAS
const RED_BITS = 0x0D52
export RED_BITS
const RED_SCALE = 0x0D14
export RED_SCALE
const RENDER = 0x1C00
export RENDER
const RENDERER = 0x1F01
export RENDERER
const RENDER_MODE = 0x0C40
export RENDER_MODE
const REPEAT = 0x2901
export REPEAT
const REPLACE = 0x1E01
export REPLACE
const RETURN = 0x0102
export RETURN
const RGB = 0x1907
export RGB
const RGB10 = 0x8052
export RGB10
const RGB10_A2 = 0x8059
export RGB10_A2
const RGB12 = 0x8053
export RGB12
const RGB16 = 0x8054
export RGB16
const RGB4 = 0x804F
export RGB4
const RGB5 = 0x8050
export RGB5
const RGB5_A1 = 0x8057
export RGB5_A1
const RGB8 = 0x8051
export RGB8
const RGBA = 0x1908
export RGBA
const RGBA12 = 0x805A
export RGBA12
const RGBA16 = 0x805B
export RGBA16
const RGBA2 = 0x8055
export RGBA2
const RGBA4 = 0x8056
export RGBA4
const RGBA8 = 0x8058
export RGBA8
const RGBA_MODE = 0x0C31
export RGBA_MODE
const RIGHT = 0x0407
export RIGHT
const S = 0x2000
export S
const SCISSOR_BIT = 0x00080000
export SCISSOR_BIT
const SCISSOR_BOX = 0x0C10
export SCISSOR_BOX
const SCISSOR_TEST = 0x0C11
export SCISSOR_TEST
const SELECT = 0x1C02
export SELECT
const SELECTION_BUFFER_POINTER = 0x0DF3
export SELECTION_BUFFER_POINTER
const SELECTION_BUFFER_SIZE = 0x0DF4
export SELECTION_BUFFER_SIZE
const SET = 0x150F
export SET
const SHADE_MODEL = 0x0B54
export SHADE_MODEL
const SHININESS = 0x1601
export SHININESS
const SHORT = 0x1402
export SHORT
const SMOOTH = 0x1D01
export SMOOTH
const SPECULAR = 0x1202
export SPECULAR
const SPHERE_MAP = 0x2402
export SPHERE_MAP
const SPOT_CUTOFF = 0x1206
export SPOT_CUTOFF
const SPOT_DIRECTION = 0x1204
export SPOT_DIRECTION
const SPOT_EXPONENT = 0x1205
export SPOT_EXPONENT
const SRC_ALPHA = 0x0302
export SRC_ALPHA
const SRC_ALPHA_SATURATE = 0x0308
export SRC_ALPHA_SATURATE
const SRC_COLOR = 0x0300
export SRC_COLOR
const STACK_OVERFLOW = 0x0503
export STACK_OVERFLOW
const STACK_UNDERFLOW = 0x0504
export STACK_UNDERFLOW
const STENCIL = 0x1802
export STENCIL
const STENCIL_BITS = 0x0D57
export STENCIL_BITS
const STENCIL_BUFFER_BIT = 0x00000400
export STENCIL_BUFFER_BIT
const STENCIL_CLEAR_VALUE = 0x0B91
export STENCIL_CLEAR_VALUE
const STENCIL_FAIL = 0x0B94
export STENCIL_FAIL
const STENCIL_FUNC = 0x0B92
export STENCIL_FUNC
const STENCIL_INDEX = 0x1901
export STENCIL_INDEX
const STENCIL_PASS_DEPTH_FAIL = 0x0B95
export STENCIL_PASS_DEPTH_FAIL
const STENCIL_PASS_DEPTH_PASS = 0x0B96
export STENCIL_PASS_DEPTH_PASS
const STENCIL_REF = 0x0B97
export STENCIL_REF
const STENCIL_TEST = 0x0B90
export STENCIL_TEST
const STENCIL_VALUE_MASK = 0x0B93
export STENCIL_VALUE_MASK
const STENCIL_WRITEMASK = 0x0B98
export STENCIL_WRITEMASK
const STEREO = 0x0C33
export STEREO
const SUBPIXEL_BITS = 0x0D50
export SUBPIXEL_BITS
const T = 0x2001
export T
const T2F_C3F_V3F = 0x2A2A
export T2F_C3F_V3F
const T2F_C4F_N3F_V3F = 0x2A2C
export T2F_C4F_N3F_V3F
const T2F_C4UB_V3F = 0x2A29
export T2F_C4UB_V3F
const T2F_N3F_V3F = 0x2A2B
export T2F_N3F_V3F
const T2F_V3F = 0x2A27
export T2F_V3F
const T4F_C4F_N3F_V4F = 0x2A2D
export T4F_C4F_N3F_V4F
const T4F_V4F = 0x2A28
export T4F_V4F
const TEXTURE = 0x1702
export TEXTURE
const TEXTURE_1D = 0x0DE0
export TEXTURE_1D
const TEXTURE_2D = 0x0DE1
export TEXTURE_2D
const TEXTURE_ALPHA_SIZE = 0x805F
export TEXTURE_ALPHA_SIZE
const TEXTURE_BINDING_1D = 0x8068
export TEXTURE_BINDING_1D
const TEXTURE_BINDING_2D = 0x8069
export TEXTURE_BINDING_2D
const TEXTURE_BIT = 0x00040000
export TEXTURE_BIT
const TEXTURE_BLUE_SIZE = 0x805E
export TEXTURE_BLUE_SIZE
const TEXTURE_BORDER = 0x1005
export TEXTURE_BORDER
const TEXTURE_BORDER_COLOR = 0x1004
export TEXTURE_BORDER_COLOR
const TEXTURE_COMPONENTS = 0x1003
export TEXTURE_COMPONENTS
const TEXTURE_COORD_ARRAY = 0x8078
export TEXTURE_COORD_ARRAY
const TEXTURE_COORD_ARRAY_POINTER = 0x8092
export TEXTURE_COORD_ARRAY_POINTER
const TEXTURE_COORD_ARRAY_SIZE = 0x8088
export TEXTURE_COORD_ARRAY_SIZE
const TEXTURE_COORD_ARRAY_STRIDE = 0x808A
export TEXTURE_COORD_ARRAY_STRIDE
const TEXTURE_COORD_ARRAY_TYPE = 0x8089
export TEXTURE_COORD_ARRAY_TYPE
const TEXTURE_ENV = 0x2300
export TEXTURE_ENV
const TEXTURE_ENV_COLOR = 0x2201
export TEXTURE_ENV_COLOR
const TEXTURE_ENV_MODE = 0x2200
export TEXTURE_ENV_MODE
const TEXTURE_GEN_MODE = 0x2500
export TEXTURE_GEN_MODE
const TEXTURE_GEN_Q = 0x0C63
export TEXTURE_GEN_Q
const TEXTURE_GEN_R = 0x0C62
export TEXTURE_GEN_R
const TEXTURE_GEN_S = 0x0C60
export TEXTURE_GEN_S
const TEXTURE_GEN_T = 0x0C61
export TEXTURE_GEN_T
const TEXTURE_GREEN_SIZE = 0x805D
export TEXTURE_GREEN_SIZE
const TEXTURE_HEIGHT = 0x1001
export TEXTURE_HEIGHT
const TEXTURE_INTENSITY_SIZE = 0x8061
export TEXTURE_INTENSITY_SIZE
const TEXTURE_INTERNAL_FORMAT = 0x1003
export TEXTURE_INTERNAL_FORMAT
const TEXTURE_LUMINANCE_SIZE = 0x8060
export TEXTURE_LUMINANCE_SIZE
const TEXTURE_MAG_FILTER = 0x2800
export TEXTURE_MAG_FILTER
const TEXTURE_MATRIX = 0x0BA8
export TEXTURE_MATRIX
const TEXTURE_MIN_FILTER = 0x2801
export TEXTURE_MIN_FILTER
const TEXTURE_PRIORITY = 0x8066
export TEXTURE_PRIORITY
const TEXTURE_RED_SIZE = 0x805C
export TEXTURE_RED_SIZE
const TEXTURE_RESIDENT = 0x8067
export TEXTURE_RESIDENT
const TEXTURE_STACK_DEPTH = 0x0BA5
export TEXTURE_STACK_DEPTH
const TEXTURE_WIDTH = 0x1000
export TEXTURE_WIDTH
const TEXTURE_WRAP_S = 0x2802
export TEXTURE_WRAP_S
const TEXTURE_WRAP_T = 0x2803
export TEXTURE_WRAP_T
const TRANSFORM_BIT = 0x00001000
export TRANSFORM_BIT
const TRIANGLES = 0x0004
export TRIANGLES
const TRIANGLE_FAN = 0x0006
export TRIANGLE_FAN
const TRIANGLE_STRIP = 0x0005
export TRIANGLE_STRIP
const TRUE = 1
export TRUE
const UNPACK_ALIGNMENT = 0x0CF5
export UNPACK_ALIGNMENT
const UNPACK_LSB_FIRST = 0x0CF1
export UNPACK_LSB_FIRST
const UNPACK_ROW_LENGTH = 0x0CF2
export UNPACK_ROW_LENGTH
const UNPACK_SKIP_PIXELS = 0x0CF4
export UNPACK_SKIP_PIXELS
const UNPACK_SKIP_ROWS = 0x0CF3
export UNPACK_SKIP_ROWS
const UNPACK_SWAP_BYTES = 0x0CF0
export UNPACK_SWAP_BYTES
const UNSIGNED_BYTE = 0x1401
export UNSIGNED_BYTE
const UNSIGNED_INT = 0x1405
export UNSIGNED_INT
const UNSIGNED_SHORT = 0x1403
export UNSIGNED_SHORT
const V2F = 0x2A20
export V2F
const V3F = 0x2A21
export V3F
const VENDOR = 0x1F00
export VENDOR
const VERSION = 0x1F02
export VERSION
const VERTEX_ARRAY = 0x8074
export VERTEX_ARRAY
const VERTEX_ARRAY_POINTER = 0x808E
export VERTEX_ARRAY_POINTER
const VERTEX_ARRAY_SIZE = 0x807A
export VERTEX_ARRAY_SIZE
const VERTEX_ARRAY_STRIDE = 0x807C
export VERTEX_ARRAY_STRIDE
const VERTEX_ARRAY_TYPE = 0x807B
export VERTEX_ARRAY_TYPE
const VIEWPORT = 0x0BA2
export VIEWPORT
const VIEWPORT_BIT = 0x00000800
export VIEWPORT_BIT
const XOR = 0x1506
export XOR
const ZERO = 0
export ZERO
const ZOOM_X = 0x0D16
export ZOOM_X
const ZOOM_Y = 0x0D17
export ZOOM_Y
const ALIASED_LINE_WIDTH_RANGE = 0x846E
export ALIASED_LINE_WIDTH_RANGE
const ALIASED_POINT_SIZE_RANGE = 0x846D
export ALIASED_POINT_SIZE_RANGE
const BGR = 0x80E0
export BGR
const BGRA = 0x80E1
export BGRA
const CLAMP_TO_EDGE = 0x812F
export CLAMP_TO_EDGE
const LIGHT_MODEL_COLOR_CONTROL = 0x81F8
export LIGHT_MODEL_COLOR_CONTROL
const MAX_3D_TEXTURE_SIZE = 0x8073
export MAX_3D_TEXTURE_SIZE
const MAX_ELEMENTS_INDICES = 0x80E9
export MAX_ELEMENTS_INDICES
const MAX_ELEMENTS_VERTICES = 0x80E8
export MAX_ELEMENTS_VERTICES
const PACK_IMAGE_HEIGHT = 0x806C
export PACK_IMAGE_HEIGHT
const PACK_SKIP_IMAGES = 0x806B
export PACK_SKIP_IMAGES
const PROXY_TEXTURE_3D = 0x8070
export PROXY_TEXTURE_3D
const RESCALE_NORMAL = 0x803A
export RESCALE_NORMAL
const SEPARATE_SPECULAR_COLOR = 0x81FA
export SEPARATE_SPECULAR_COLOR
const SINGLE_COLOR = 0x81F9
export SINGLE_COLOR
const SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
export SMOOTH_LINE_WIDTH_GRANULARITY
const SMOOTH_LINE_WIDTH_RANGE = 0x0B22
export SMOOTH_LINE_WIDTH_RANGE
const SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
export SMOOTH_POINT_SIZE_GRANULARITY
const SMOOTH_POINT_SIZE_RANGE = 0x0B12
export SMOOTH_POINT_SIZE_RANGE
const TEXTURE_3D = 0x806F
export TEXTURE_3D
const TEXTURE_BASE_LEVEL = 0x813C
export TEXTURE_BASE_LEVEL
const TEXTURE_BINDING_3D = 0x806A
export TEXTURE_BINDING_3D
const TEXTURE_DEPTH = 0x8071
export TEXTURE_DEPTH
const TEXTURE_MAX_LEVEL = 0x813D
export TEXTURE_MAX_LEVEL
const TEXTURE_MAX_LOD = 0x813B
export TEXTURE_MAX_LOD
const TEXTURE_MIN_LOD = 0x813A
export TEXTURE_MIN_LOD
const TEXTURE_WRAP_R = 0x8072
export TEXTURE_WRAP_R
const UNPACK_IMAGE_HEIGHT = 0x806E
export UNPACK_IMAGE_HEIGHT
const UNPACK_SKIP_IMAGES = 0x806D
export UNPACK_SKIP_IMAGES
const UNSIGNED_BYTE_2_3_3_REV = 0x8362
export UNSIGNED_BYTE_2_3_3_REV
const UNSIGNED_BYTE_3_3_2 = 0x8032
export UNSIGNED_BYTE_3_3_2
const UNSIGNED_INT_10_10_10_2 = 0x8036
export UNSIGNED_INT_10_10_10_2
const UNSIGNED_INT_2_10_10_10_REV = 0x8368
export UNSIGNED_INT_2_10_10_10_REV
const UNSIGNED_INT_8_8_8_8 = 0x8035
export UNSIGNED_INT_8_8_8_8
const UNSIGNED_INT_8_8_8_8_REV = 0x8367
export UNSIGNED_INT_8_8_8_8_REV
const UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
export UNSIGNED_SHORT_1_5_5_5_REV
const UNSIGNED_SHORT_4_4_4_4 = 0x8033
export UNSIGNED_SHORT_4_4_4_4
const UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
export UNSIGNED_SHORT_4_4_4_4_REV
const UNSIGNED_SHORT_5_5_5_1 = 0x8034
export UNSIGNED_SHORT_5_5_5_1
const UNSIGNED_SHORT_5_6_5 = 0x8363
export UNSIGNED_SHORT_5_6_5
const UNSIGNED_SHORT_5_6_5_REV = 0x8364
export UNSIGNED_SHORT_5_6_5_REV
const ACTIVE_TEXTURE = 0x84E0
export ACTIVE_TEXTURE
const ADD_SIGNED = 0x8574
export ADD_SIGNED
const CLAMP_TO_BORDER = 0x812D
export CLAMP_TO_BORDER
const CLIENT_ACTIVE_TEXTURE = 0x84E1
export CLIENT_ACTIVE_TEXTURE
const COMBINE = 0x8570
export COMBINE
const COMBINE_ALPHA = 0x8572
export COMBINE_ALPHA
const COMBINE_RGB = 0x8571
export COMBINE_RGB
const COMPRESSED_ALPHA = 0x84E9
export COMPRESSED_ALPHA
const COMPRESSED_INTENSITY = 0x84EC
export COMPRESSED_INTENSITY
const COMPRESSED_LUMINANCE = 0x84EA
export COMPRESSED_LUMINANCE
const COMPRESSED_LUMINANCE_ALPHA = 0x84EB
export COMPRESSED_LUMINANCE_ALPHA
const COMPRESSED_RGB = 0x84ED
export COMPRESSED_RGB
const COMPRESSED_RGBA = 0x84EE
export COMPRESSED_RGBA
const COMPRESSED_TEXTURE_FORMATS = 0x86A3
export COMPRESSED_TEXTURE_FORMATS
const CONSTANT = 0x8576
export CONSTANT
const DOT3_RGB = 0x86AE
export DOT3_RGB
const DOT3_RGBA = 0x86AF
export DOT3_RGBA
const INTERPOLATE = 0x8575
export INTERPOLATE
const MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
export MAX_CUBE_MAP_TEXTURE_SIZE
const MAX_TEXTURE_UNITS = 0x84E2
export MAX_TEXTURE_UNITS
const MULTISAMPLE = 0x809D
export MULTISAMPLE
const MULTISAMPLE_BIT = 0x20000000
export MULTISAMPLE_BIT
const NORMAL_MAP = 0x8511
export NORMAL_MAP
const NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
export NUM_COMPRESSED_TEXTURE_FORMATS
const OPERAND0_ALPHA = 0x8598
export OPERAND0_ALPHA
const OPERAND0_RGB = 0x8590
export OPERAND0_RGB
const OPERAND1_ALPHA = 0x8599
export OPERAND1_ALPHA
const OPERAND1_RGB = 0x8591
export OPERAND1_RGB
const OPERAND2_ALPHA = 0x859A
export OPERAND2_ALPHA
const OPERAND2_RGB = 0x8592
export OPERAND2_RGB
const PREVIOUS = 0x8578
export PREVIOUS
const PRIMARY_COLOR = 0x8577
export PRIMARY_COLOR
const PROXY_TEXTURE_CUBE_MAP = 0x851B
export PROXY_TEXTURE_CUBE_MAP
const REFLECTION_MAP = 0x8512
export REFLECTION_MAP
const RGB_SCALE = 0x8573
export RGB_SCALE
const SAMPLES = 0x80A9
export SAMPLES
const SAMPLE_ALPHA_TO_COVERAGE = 0x809E
export SAMPLE_ALPHA_TO_COVERAGE
const SAMPLE_ALPHA_TO_ONE = 0x809F
export SAMPLE_ALPHA_TO_ONE
const SAMPLE_BUFFERS = 0x80A8
export SAMPLE_BUFFERS
const SAMPLE_COVERAGE = 0x80A0
export SAMPLE_COVERAGE
const SAMPLE_COVERAGE_INVERT = 0x80AB
export SAMPLE_COVERAGE_INVERT
const SAMPLE_COVERAGE_VALUE = 0x80AA
export SAMPLE_COVERAGE_VALUE
const SOURCE0_ALPHA = 0x8588
export SOURCE0_ALPHA
const SOURCE0_RGB = 0x8580
export SOURCE0_RGB
const SOURCE1_ALPHA = 0x8589
export SOURCE1_ALPHA
const SOURCE1_RGB = 0x8581
export SOURCE1_RGB
const SOURCE2_ALPHA = 0x858A
export SOURCE2_ALPHA
const SOURCE2_RGB = 0x8582
export SOURCE2_RGB
const SUBTRACT = 0x84E7
export SUBTRACT
const TEXTURE0 = 0x84C0
export TEXTURE0
const TEXTURE1 = 0x84C1
export TEXTURE1
const TEXTURE10 = 0x84CA
export TEXTURE10
const TEXTURE11 = 0x84CB
export TEXTURE11
const TEXTURE12 = 0x84CC
export TEXTURE12
const TEXTURE13 = 0x84CD
export TEXTURE13
const TEXTURE14 = 0x84CE
export TEXTURE14
const TEXTURE15 = 0x84CF
export TEXTURE15
const TEXTURE16 = 0x84D0
export TEXTURE16
const TEXTURE17 = 0x84D1
export TEXTURE17
const TEXTURE18 = 0x84D2
export TEXTURE18
const TEXTURE19 = 0x84D3
export TEXTURE19
const TEXTURE2 = 0x84C2
export TEXTURE2
const TEXTURE20 = 0x84D4
export TEXTURE20
const TEXTURE21 = 0x84D5
export TEXTURE21
const TEXTURE22 = 0x84D6
export TEXTURE22
const TEXTURE23 = 0x84D7
export TEXTURE23
const TEXTURE24 = 0x84D8
export TEXTURE24
const TEXTURE25 = 0x84D9
export TEXTURE25
const TEXTURE26 = 0x84DA
export TEXTURE26
const TEXTURE27 = 0x84DB
export TEXTURE27
const TEXTURE28 = 0x84DC
export TEXTURE28
const TEXTURE29 = 0x84DD
export TEXTURE29
const TEXTURE3 = 0x84C3
export TEXTURE3
const TEXTURE30 = 0x84DE
export TEXTURE30
const TEXTURE31 = 0x84DF
export TEXTURE31
const TEXTURE4 = 0x84C4
export TEXTURE4
const TEXTURE5 = 0x84C5
export TEXTURE5
const TEXTURE6 = 0x84C6
export TEXTURE6
const TEXTURE7 = 0x84C7
export TEXTURE7
const TEXTURE8 = 0x84C8
export TEXTURE8
const TEXTURE9 = 0x84C9
export TEXTURE9
const TEXTURE_BINDING_CUBE_MAP = 0x8514
export TEXTURE_BINDING_CUBE_MAP
const TEXTURE_COMPRESSED = 0x86A1
export TEXTURE_COMPRESSED
const TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
export TEXTURE_COMPRESSED_IMAGE_SIZE
const TEXTURE_COMPRESSION_HINT = 0x84EF
export TEXTURE_COMPRESSION_HINT
const TEXTURE_CUBE_MAP = 0x8513
export TEXTURE_CUBE_MAP
const TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
export TEXTURE_CUBE_MAP_NEGATIVE_X
const TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
export TEXTURE_CUBE_MAP_NEGATIVE_Y
const TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
export TEXTURE_CUBE_MAP_NEGATIVE_Z
const TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
export TEXTURE_CUBE_MAP_POSITIVE_X
const TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
export TEXTURE_CUBE_MAP_POSITIVE_Y
const TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
export TEXTURE_CUBE_MAP_POSITIVE_Z
const TRANSPOSE_COLOR_MATRIX = 0x84E6
export TRANSPOSE_COLOR_MATRIX
const TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
export TRANSPOSE_MODELVIEW_MATRIX
const TRANSPOSE_PROJECTION_MATRIX = 0x84E4
export TRANSPOSE_PROJECTION_MATRIX
const TRANSPOSE_TEXTURE_MATRIX = 0x84E5
export TRANSPOSE_TEXTURE_MATRIX
const BLEND_DST_ALPHA = 0x80CA
export BLEND_DST_ALPHA
const BLEND_DST_RGB = 0x80C8
export BLEND_DST_RGB
const BLEND_SRC_ALPHA = 0x80CB
export BLEND_SRC_ALPHA
const BLEND_SRC_RGB = 0x80C9
export BLEND_SRC_RGB
const COLOR_SUM = 0x8458
export COLOR_SUM
const COMPARE_R_TO_TEXTURE = 0x884E
export COMPARE_R_TO_TEXTURE
const CURRENT_FOG_COORDINATE = 0x8453
export CURRENT_FOG_COORDINATE
const CURRENT_SECONDARY_COLOR = 0x8459
export CURRENT_SECONDARY_COLOR
const DECR_WRAP = 0x8508
export DECR_WRAP
const DEPTH_COMPONENT16 = 0x81A5
export DEPTH_COMPONENT16
const DEPTH_COMPONENT24 = 0x81A6
export DEPTH_COMPONENT24
const DEPTH_COMPONENT32 = 0x81A7
export DEPTH_COMPONENT32
const DEPTH_TEXTURE_MODE = 0x884B
export DEPTH_TEXTURE_MODE
const FOG_COORDINATE = 0x8451
export FOG_COORDINATE
const FOG_COORDINATE_ARRAY = 0x8457
export FOG_COORDINATE_ARRAY
const FOG_COORDINATE_ARRAY_POINTER = 0x8456
export FOG_COORDINATE_ARRAY_POINTER
const FOG_COORDINATE_ARRAY_STRIDE = 0x8455
export FOG_COORDINATE_ARRAY_STRIDE
const FOG_COORDINATE_ARRAY_TYPE = 0x8454
export FOG_COORDINATE_ARRAY_TYPE
const FOG_COORDINATE_SOURCE = 0x8450
export FOG_COORDINATE_SOURCE
const FRAGMENT_DEPTH = 0x8452
export FRAGMENT_DEPTH
const GENERATE_MIPMAP = 0x8191
export GENERATE_MIPMAP
const GENERATE_MIPMAP_HINT = 0x8192
export GENERATE_MIPMAP_HINT
const INCR_WRAP = 0x8507
export INCR_WRAP
const MAX_TEXTURE_LOD_BIAS = 0x84FD
export MAX_TEXTURE_LOD_BIAS
const MIRRORED_REPEAT = 0x8370
export MIRRORED_REPEAT
const POINT_DISTANCE_ATTENUATION = 0x8129
export POINT_DISTANCE_ATTENUATION
const POINT_FADE_THRESHOLD_SIZE = 0x8128
export POINT_FADE_THRESHOLD_SIZE
const POINT_SIZE_MAX = 0x8127
export POINT_SIZE_MAX
const POINT_SIZE_MIN = 0x8126
export POINT_SIZE_MIN
const SECONDARY_COLOR_ARRAY = 0x845E
export SECONDARY_COLOR_ARRAY
const SECONDARY_COLOR_ARRAY_POINTER = 0x845D
export SECONDARY_COLOR_ARRAY_POINTER
const SECONDARY_COLOR_ARRAY_SIZE = 0x845A
export SECONDARY_COLOR_ARRAY_SIZE
const SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
export SECONDARY_COLOR_ARRAY_STRIDE
const SECONDARY_COLOR_ARRAY_TYPE = 0x845B
export SECONDARY_COLOR_ARRAY_TYPE
const TEXTURE_COMPARE_FUNC = 0x884D
export TEXTURE_COMPARE_FUNC
const TEXTURE_COMPARE_MODE = 0x884C
export TEXTURE_COMPARE_MODE
const TEXTURE_DEPTH_SIZE = 0x884A
export TEXTURE_DEPTH_SIZE
const TEXTURE_FILTER_CONTROL = 0x8500
export TEXTURE_FILTER_CONTROL
const TEXTURE_LOD_BIAS = 0x8501
export TEXTURE_LOD_BIAS
const ARRAY_BUFFER = 0x8892
export ARRAY_BUFFER
const ARRAY_BUFFER_BINDING = 0x8894
export ARRAY_BUFFER_BINDING
const BUFFER_ACCESS = 0x88BB
export BUFFER_ACCESS
const BUFFER_MAPPED = 0x88BC
export BUFFER_MAPPED
const BUFFER_MAP_POINTER = 0x88BD
export BUFFER_MAP_POINTER
const BUFFER_SIZE = 0x8764
export BUFFER_SIZE
const BUFFER_USAGE = 0x8765
export BUFFER_USAGE
const COLOR_ARRAY_BUFFER_BINDING = 0x8898
export COLOR_ARRAY_BUFFER_BINDING
const CURRENT_FOG_COORD = 0x8453
export CURRENT_FOG_COORD
const CURRENT_QUERY = 0x8865
export CURRENT_QUERY
const DYNAMIC_COPY = 0x88EA
export DYNAMIC_COPY
const DYNAMIC_DRAW = 0x88E8
export DYNAMIC_DRAW
const DYNAMIC_READ = 0x88E9
export DYNAMIC_READ
const EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
export EDGE_FLAG_ARRAY_BUFFER_BINDING
const ELEMENT_ARRAY_BUFFER = 0x8893
export ELEMENT_ARRAY_BUFFER
const ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
export ELEMENT_ARRAY_BUFFER_BINDING
const FOG_COORD = 0x8451
export FOG_COORD
const FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
export FOG_COORDINATE_ARRAY_BUFFER_BINDING
const FOG_COORD_ARRAY = 0x8457
export FOG_COORD_ARRAY
const FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
export FOG_COORD_ARRAY_BUFFER_BINDING
const FOG_COORD_ARRAY_POINTER = 0x8456
export FOG_COORD_ARRAY_POINTER
const FOG_COORD_ARRAY_STRIDE = 0x8455
export FOG_COORD_ARRAY_STRIDE
const FOG_COORD_ARRAY_TYPE = 0x8454
export FOG_COORD_ARRAY_TYPE
const FOG_COORD_SRC = 0x8450
export FOG_COORD_SRC
const INDEX_ARRAY_BUFFER_BINDING = 0x8899
export INDEX_ARRAY_BUFFER_BINDING
const NORMAL_ARRAY_BUFFER_BINDING = 0x8897
export NORMAL_ARRAY_BUFFER_BINDING
const QUERY_COUNTER_BITS = 0x8864
export QUERY_COUNTER_BITS
const QUERY_RESULT = 0x8866
export QUERY_RESULT
const QUERY_RESULT_AVAILABLE = 0x8867
export QUERY_RESULT_AVAILABLE
const READ_ONLY = 0x88B8
export READ_ONLY
const READ_WRITE = 0x88BA
export READ_WRITE
const SAMPLES_PASSED = 0x8914
export SAMPLES_PASSED
const SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
export SECONDARY_COLOR_ARRAY_BUFFER_BINDING
const SRC0_ALPHA = 0x8588
export SRC0_ALPHA
const SRC0_RGB = 0x8580
export SRC0_RGB
const SRC1_ALPHA = 0x8589
export SRC1_ALPHA
const SRC1_RGB = 0x8581
export SRC1_RGB
const SRC2_ALPHA = 0x858A
export SRC2_ALPHA
const SRC2_RGB = 0x8582
export SRC2_RGB
const STATIC_COPY = 0x88E6
export STATIC_COPY
const STATIC_DRAW = 0x88E4
export STATIC_DRAW
const STATIC_READ = 0x88E5
export STATIC_READ
const STREAM_COPY = 0x88E2
export STREAM_COPY
const STREAM_DRAW = 0x88E0
export STREAM_DRAW
const STREAM_READ = 0x88E1
export STREAM_READ
const TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
export TEXTURE_COORD_ARRAY_BUFFER_BINDING
const VERTEX_ARRAY_BUFFER_BINDING = 0x8896
export VERTEX_ARRAY_BUFFER_BINDING
const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
export VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
const WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
export WEIGHT_ARRAY_BUFFER_BINDING
const WRITE_ONLY = 0x88B9
export WRITE_ONLY
const ACTIVE_ATTRIBUTES = 0x8B89
export ACTIVE_ATTRIBUTES
const ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
export ACTIVE_ATTRIBUTE_MAX_LENGTH
const ACTIVE_UNIFORMS = 0x8B86
export ACTIVE_UNIFORMS
const ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
export ACTIVE_UNIFORM_MAX_LENGTH
const ATTACHED_SHADERS = 0x8B85
export ATTACHED_SHADERS
const BLEND_EQUATION_ALPHA = 0x883D
export BLEND_EQUATION_ALPHA
const BLEND_EQUATION_RGB = 0x8009
export BLEND_EQUATION_RGB
const BOOL = 0x8B56
export BOOL
const BOOL_VEC2 = 0x8B57
export BOOL_VEC2
const BOOL_VEC3 = 0x8B58
export BOOL_VEC3
const BOOL_VEC4 = 0x8B59
export BOOL_VEC4
const COMPILE_STATUS = 0x8B81
export COMPILE_STATUS
const COORD_REPLACE = 0x8862
export COORD_REPLACE
const CURRENT_PROGRAM = 0x8B8D
export CURRENT_PROGRAM
const CURRENT_VERTEX_ATTRIB = 0x8626
export CURRENT_VERTEX_ATTRIB
const DELETE_STATUS = 0x8B80
export DELETE_STATUS
const DRAW_BUFFER0 = 0x8825
export DRAW_BUFFER0
const DRAW_BUFFER1 = 0x8826
export DRAW_BUFFER1
const DRAW_BUFFER10 = 0x882F
export DRAW_BUFFER10
const DRAW_BUFFER11 = 0x8830
export DRAW_BUFFER11
const DRAW_BUFFER12 = 0x8831
export DRAW_BUFFER12
const DRAW_BUFFER13 = 0x8832
export DRAW_BUFFER13
const DRAW_BUFFER14 = 0x8833
export DRAW_BUFFER14
const DRAW_BUFFER15 = 0x8834
export DRAW_BUFFER15
const DRAW_BUFFER2 = 0x8827
export DRAW_BUFFER2
const DRAW_BUFFER3 = 0x8828
export DRAW_BUFFER3
const DRAW_BUFFER4 = 0x8829
export DRAW_BUFFER4
const DRAW_BUFFER5 = 0x882A
export DRAW_BUFFER5
const DRAW_BUFFER6 = 0x882B
export DRAW_BUFFER6
const DRAW_BUFFER7 = 0x882C
export DRAW_BUFFER7
const DRAW_BUFFER8 = 0x882D
export DRAW_BUFFER8
const DRAW_BUFFER9 = 0x882E
export DRAW_BUFFER9
const FLOAT_MAT2 = 0x8B5A
export FLOAT_MAT2
const FLOAT_MAT3 = 0x8B5B
export FLOAT_MAT3
const FLOAT_MAT4 = 0x8B5C
export FLOAT_MAT4
const FLOAT_VEC2 = 0x8B50
export FLOAT_VEC2
const FLOAT_VEC3 = 0x8B51
export FLOAT_VEC3
const FLOAT_VEC4 = 0x8B52
export FLOAT_VEC4
const FRAGMENT_SHADER = 0x8B30
export FRAGMENT_SHADER
const FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
export FRAGMENT_SHADER_DERIVATIVE_HINT
const INFO_LOG_LENGTH = 0x8B84
export INFO_LOG_LENGTH
const INT_VEC2 = 0x8B53
export INT_VEC2
const INT_VEC3 = 0x8B54
export INT_VEC3
const INT_VEC4 = 0x8B55
export INT_VEC4
const LINK_STATUS = 0x8B82
export LINK_STATUS
const LOWER_LEFT = 0x8CA1
export LOWER_LEFT
const MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
export MAX_COMBINED_TEXTURE_IMAGE_UNITS
const MAX_DRAW_BUFFERS = 0x8824
export MAX_DRAW_BUFFERS
const MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
export MAX_FRAGMENT_UNIFORM_COMPONENTS
const MAX_TEXTURE_COORDS = 0x8871
export MAX_TEXTURE_COORDS
const MAX_TEXTURE_IMAGE_UNITS = 0x8872
export MAX_TEXTURE_IMAGE_UNITS
const MAX_VARYING_FLOATS = 0x8B4B
export MAX_VARYING_FLOATS
const MAX_VERTEX_ATTRIBS = 0x8869
export MAX_VERTEX_ATTRIBS
const MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
export MAX_VERTEX_TEXTURE_IMAGE_UNITS
const MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
export MAX_VERTEX_UNIFORM_COMPONENTS
const POINT_SPRITE = 0x8861
export POINT_SPRITE
const POINT_SPRITE_COORD_ORIGIN = 0x8CA0
export POINT_SPRITE_COORD_ORIGIN
const SAMPLER_1D = 0x8B5D
export SAMPLER_1D
const SAMPLER_1D_SHADOW = 0x8B61
export SAMPLER_1D_SHADOW
const SAMPLER_2D = 0x8B5E
export SAMPLER_2D
const SAMPLER_2D_SHADOW = 0x8B62
export SAMPLER_2D_SHADOW
const SAMPLER_3D = 0x8B5F
export SAMPLER_3D
const SAMPLER_CUBE = 0x8B60
export SAMPLER_CUBE
const SHADER_SOURCE_LENGTH = 0x8B88
export SHADER_SOURCE_LENGTH
const SHADER_TYPE = 0x8B4F
export SHADER_TYPE
const SHADING_LANGUAGE_VERSION = 0x8B8C
export SHADING_LANGUAGE_VERSION
const STENCIL_BACK_FAIL = 0x8801
export STENCIL_BACK_FAIL
const STENCIL_BACK_FUNC = 0x8800
export STENCIL_BACK_FUNC
const STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
export STENCIL_BACK_PASS_DEPTH_FAIL
const STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
export STENCIL_BACK_PASS_DEPTH_PASS
const STENCIL_BACK_REF = 0x8CA3
export STENCIL_BACK_REF
const STENCIL_BACK_VALUE_MASK = 0x8CA4
export STENCIL_BACK_VALUE_MASK
const STENCIL_BACK_WRITEMASK = 0x8CA5
export STENCIL_BACK_WRITEMASK
const UPPER_LEFT = 0x8CA2
export UPPER_LEFT
const VALIDATE_STATUS = 0x8B83
export VALIDATE_STATUS
const VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
export VERTEX_ATTRIB_ARRAY_ENABLED
const VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
export VERTEX_ATTRIB_ARRAY_NORMALIZED
const VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
export VERTEX_ATTRIB_ARRAY_POINTER
const VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
export VERTEX_ATTRIB_ARRAY_SIZE
const VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
export VERTEX_ATTRIB_ARRAY_STRIDE
const VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
export VERTEX_ATTRIB_ARRAY_TYPE
const VERTEX_PROGRAM_POINT_SIZE = 0x8642
export VERTEX_PROGRAM_POINT_SIZE
const VERTEX_PROGRAM_TWO_SIDE = 0x8643
export VERTEX_PROGRAM_TWO_SIDE
const VERTEX_SHADER = 0x8B31
export VERTEX_SHADER
const COMPRESSED_SLUMINANCE = 0x8C4A
export COMPRESSED_SLUMINANCE
const COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
export COMPRESSED_SLUMINANCE_ALPHA
const COMPRESSED_SRGB = 0x8C48
export COMPRESSED_SRGB
const COMPRESSED_SRGB_ALPHA = 0x8C49
export COMPRESSED_SRGB_ALPHA
const CURRENT_RASTER_SECONDARY_COLOR = 0x845F
export CURRENT_RASTER_SECONDARY_COLOR
const FLOAT_MAT2x3 = 0x8B65
export FLOAT_MAT2x3
const FLOAT_MAT2x4 = 0x8B66
export FLOAT_MAT2x4
const FLOAT_MAT3x2 = 0x8B67
export FLOAT_MAT3x2
const FLOAT_MAT3x4 = 0x8B68
export FLOAT_MAT3x4
const FLOAT_MAT4x2 = 0x8B69
export FLOAT_MAT4x2
const FLOAT_MAT4x3 = 0x8B6A
export FLOAT_MAT4x3
const PIXEL_PACK_BUFFER = 0x88EB
export PIXEL_PACK_BUFFER
const PIXEL_PACK_BUFFER_BINDING = 0x88ED
export PIXEL_PACK_BUFFER_BINDING
const PIXEL_UNPACK_BUFFER = 0x88EC
export PIXEL_UNPACK_BUFFER
const PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
export PIXEL_UNPACK_BUFFER_BINDING
const SLUMINANCE = 0x8C46
export SLUMINANCE
const SLUMINANCE8 = 0x8C47
export SLUMINANCE8
const SLUMINANCE8_ALPHA8 = 0x8C45
export SLUMINANCE8_ALPHA8
const SLUMINANCE_ALPHA = 0x8C44
export SLUMINANCE_ALPHA
const SRGB = 0x8C40
export SRGB
const SRGB8 = 0x8C41
export SRGB8
const SRGB8_ALPHA8 = 0x8C43
export SRGB8_ALPHA8
const SRGB_ALPHA = 0x8C42
export SRGB_ALPHA
const ALPHA_INTEGER = 0x8D97
export ALPHA_INTEGER
const BGRA_INTEGER = 0x8D9B
export BGRA_INTEGER
const BGR_INTEGER = 0x8D9A
export BGR_INTEGER
const BLUE_INTEGER = 0x8D96
export BLUE_INTEGER
const BUFFER_ACCESS_FLAGS = 0x911F
export BUFFER_ACCESS_FLAGS
const BUFFER_MAP_LENGTH = 0x9120
export BUFFER_MAP_LENGTH
const BUFFER_MAP_OFFSET = 0x9121
export BUFFER_MAP_OFFSET
const CLAMP_FRAGMENT_COLOR = 0x891B
export CLAMP_FRAGMENT_COLOR
const CLAMP_READ_COLOR = 0x891C
export CLAMP_READ_COLOR
const CLAMP_VERTEX_COLOR = 0x891A
export CLAMP_VERTEX_COLOR
const CLIP_DISTANCE0 = 0x3000
export CLIP_DISTANCE0
const CLIP_DISTANCE1 = 0x3001
export CLIP_DISTANCE1
const CLIP_DISTANCE2 = 0x3002
export CLIP_DISTANCE2
const CLIP_DISTANCE3 = 0x3003
export CLIP_DISTANCE3
const CLIP_DISTANCE4 = 0x3004
export CLIP_DISTANCE4
const CLIP_DISTANCE5 = 0x3005
export CLIP_DISTANCE5
const CLIP_DISTANCE6 = 0x3006
export CLIP_DISTANCE6
const CLIP_DISTANCE7 = 0x3007
export CLIP_DISTANCE7
const COLOR_ATTACHMENT0 = 0x8CE0
export COLOR_ATTACHMENT0
const COLOR_ATTACHMENT1 = 0x8CE1
export COLOR_ATTACHMENT1
const COLOR_ATTACHMENT10 = 0x8CEA
export COLOR_ATTACHMENT10
const COLOR_ATTACHMENT11 = 0x8CEB
export COLOR_ATTACHMENT11
const COLOR_ATTACHMENT12 = 0x8CEC
export COLOR_ATTACHMENT12
const COLOR_ATTACHMENT13 = 0x8CED
export COLOR_ATTACHMENT13
const COLOR_ATTACHMENT14 = 0x8CEE
export COLOR_ATTACHMENT14
const COLOR_ATTACHMENT15 = 0x8CEF
export COLOR_ATTACHMENT15
const COLOR_ATTACHMENT2 = 0x8CE2
export COLOR_ATTACHMENT2
const COLOR_ATTACHMENT3 = 0x8CE3
export COLOR_ATTACHMENT3
const COLOR_ATTACHMENT4 = 0x8CE4
export COLOR_ATTACHMENT4
const COLOR_ATTACHMENT5 = 0x8CE5
export COLOR_ATTACHMENT5
const COLOR_ATTACHMENT6 = 0x8CE6
export COLOR_ATTACHMENT6
const COLOR_ATTACHMENT7 = 0x8CE7
export COLOR_ATTACHMENT7
const COLOR_ATTACHMENT8 = 0x8CE8
export COLOR_ATTACHMENT8
const COLOR_ATTACHMENT9 = 0x8CE9
export COLOR_ATTACHMENT9
const COMPARE_REF_TO_TEXTURE = 0x884E
export COMPARE_REF_TO_TEXTURE
const COMPRESSED_RED = 0x8225
export COMPRESSED_RED
const COMPRESSED_RED_RGTC1 = 0x8DBB
export COMPRESSED_RED_RGTC1
const COMPRESSED_RG = 0x8226
export COMPRESSED_RG
const COMPRESSED_RG_RGTC2 = 0x8DBD
export COMPRESSED_RG_RGTC2
const COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
export COMPRESSED_SIGNED_RED_RGTC1
const COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
export COMPRESSED_SIGNED_RG_RGTC2
const CONTEXT_FLAGS = 0x821E
export CONTEXT_FLAGS
const CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001
export CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
const DEPTH24_STENCIL8 = 0x88F0
export DEPTH24_STENCIL8
const DEPTH32F_STENCIL8 = 0x8CAD
export DEPTH32F_STENCIL8
const DEPTH_ATTACHMENT = 0x8D00
export DEPTH_ATTACHMENT
const DEPTH_COMPONENT32F = 0x8CAC
export DEPTH_COMPONENT32F
const DEPTH_STENCIL = 0x84F9
export DEPTH_STENCIL
const DEPTH_STENCIL_ATTACHMENT = 0x821A
export DEPTH_STENCIL_ATTACHMENT
const DRAW_FRAMEBUFFER = 0x8CA9
export DRAW_FRAMEBUFFER
const DRAW_FRAMEBUFFER_BINDING = 0x8CA6
export DRAW_FRAMEBUFFER_BINDING
const FIXED_ONLY = 0x891D
export FIXED_ONLY
const FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
export FLOAT_32_UNSIGNED_INT_24_8_REV
const FRAMEBUFFER = 0x8D40
export FRAMEBUFFER
const FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
export FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
const FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
export FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
const FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
export FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
const FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
export FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
const FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
export FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
const FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
export FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
const FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
export FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
const FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
export FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
const FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
export FRAMEBUFFER_ATTACHMENT_RED_SIZE
const FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
export FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
const FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
export FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
const FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
export FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
const FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
export FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
const FRAMEBUFFER_BINDING = 0x8CA6
export FRAMEBUFFER_BINDING
const FRAMEBUFFER_COMPLETE = 0x8CD5
export FRAMEBUFFER_COMPLETE
const FRAMEBUFFER_DEFAULT = 0x8218
export FRAMEBUFFER_DEFAULT
const FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
export FRAMEBUFFER_INCOMPLETE_ATTACHMENT
const FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
export FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
const FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
export FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
const FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
export FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
const FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
export FRAMEBUFFER_INCOMPLETE_READ_BUFFER
const FRAMEBUFFER_SRGB = 0x8DB9
export FRAMEBUFFER_SRGB
const FRAMEBUFFER_UNDEFINED = 0x8219
export FRAMEBUFFER_UNDEFINED
const FRAMEBUFFER_UNSUPPORTED = 0x8CDD
export FRAMEBUFFER_UNSUPPORTED
const GREEN_INTEGER = 0x8D95
export GREEN_INTEGER
const HALF_FLOAT = 0x140B
export HALF_FLOAT
const INDEX = 0x8222
export INDEX
const INTERLEAVED_ATTRIBS = 0x8C8C
export INTERLEAVED_ATTRIBS
const INT_SAMPLER_1D = 0x8DC9
export INT_SAMPLER_1D
const INT_SAMPLER_1D_ARRAY = 0x8DCE
export INT_SAMPLER_1D_ARRAY
const INT_SAMPLER_2D = 0x8DCA
export INT_SAMPLER_2D
const INT_SAMPLER_2D_ARRAY = 0x8DCF
export INT_SAMPLER_2D_ARRAY
const INT_SAMPLER_3D = 0x8DCB
export INT_SAMPLER_3D
const INT_SAMPLER_CUBE = 0x8DCC
export INT_SAMPLER_CUBE
const INVALID_FRAMEBUFFER_OPERATION = 0x0506
export INVALID_FRAMEBUFFER_OPERATION
const MAJOR_VERSION = 0x821B
export MAJOR_VERSION
const MAP_FLUSH_EXPLICIT_BIT = 0x0010
export MAP_FLUSH_EXPLICIT_BIT
const MAP_INVALIDATE_BUFFER_BIT = 0x0008
export MAP_INVALIDATE_BUFFER_BIT
const MAP_INVALIDATE_RANGE_BIT = 0x0004
export MAP_INVALIDATE_RANGE_BIT
const MAP_READ_BIT = 0x0001
export MAP_READ_BIT
const MAP_UNSYNCHRONIZED_BIT = 0x0020
export MAP_UNSYNCHRONIZED_BIT
const MAP_WRITE_BIT = 0x0002
export MAP_WRITE_BIT
const MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
export MAX_ARRAY_TEXTURE_LAYERS
const MAX_CLIP_DISTANCES = 0x0D32
export MAX_CLIP_DISTANCES
const MAX_COLOR_ATTACHMENTS = 0x8CDF
export MAX_COLOR_ATTACHMENTS
const MAX_PROGRAM_TEXEL_OFFSET = 0x8905
export MAX_PROGRAM_TEXEL_OFFSET
const MAX_RENDERBUFFER_SIZE = 0x84E8
export MAX_RENDERBUFFER_SIZE
const MAX_SAMPLES = 0x8D57
export MAX_SAMPLES
const MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
export MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
const MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
export MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
const MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
export MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
const MAX_VARYING_COMPONENTS = 0x8B4B
export MAX_VARYING_COMPONENTS
const MINOR_VERSION = 0x821C
export MINOR_VERSION
const MIN_PROGRAM_TEXEL_OFFSET = 0x8904
export MIN_PROGRAM_TEXEL_OFFSET
const NUM_EXTENSIONS = 0x821D
export NUM_EXTENSIONS
const PRIMITIVES_GENERATED = 0x8C87
export PRIMITIVES_GENERATED
const PROXY_TEXTURE_1D_ARRAY = 0x8C19
export PROXY_TEXTURE_1D_ARRAY
const PROXY_TEXTURE_2D_ARRAY = 0x8C1B
export PROXY_TEXTURE_2D_ARRAY
const QUERY_BY_REGION_NO_WAIT = 0x8E16
export QUERY_BY_REGION_NO_WAIT
const QUERY_BY_REGION_WAIT = 0x8E15
export QUERY_BY_REGION_WAIT
const QUERY_NO_WAIT = 0x8E14
export QUERY_NO_WAIT
const QUERY_WAIT = 0x8E13
export QUERY_WAIT
const R11F_G11F_B10F = 0x8C3A
export R11F_G11F_B10F
const R16 = 0x822A
export R16
const R16F = 0x822D
export R16F
const R16I = 0x8233
export R16I
const R16UI = 0x8234
export R16UI
const R32F = 0x822E
export R32F
const R32I = 0x8235
export R32I
const R32UI = 0x8236
export R32UI
const R8 = 0x8229
export R8
const R8I = 0x8231
export R8I
const R8UI = 0x8232
export R8UI
const RASTERIZER_DISCARD = 0x8C89
export RASTERIZER_DISCARD
const READ_FRAMEBUFFER = 0x8CA8
export READ_FRAMEBUFFER
const READ_FRAMEBUFFER_BINDING = 0x8CAA
export READ_FRAMEBUFFER_BINDING
const RED_INTEGER = 0x8D94
export RED_INTEGER
const RENDERBUFFER = 0x8D41
export RENDERBUFFER
const RENDERBUFFER_ALPHA_SIZE = 0x8D53
export RENDERBUFFER_ALPHA_SIZE
const RENDERBUFFER_BINDING = 0x8CA7
export RENDERBUFFER_BINDING
const RENDERBUFFER_BLUE_SIZE = 0x8D52
export RENDERBUFFER_BLUE_SIZE
const RENDERBUFFER_DEPTH_SIZE = 0x8D54
export RENDERBUFFER_DEPTH_SIZE
const RENDERBUFFER_GREEN_SIZE = 0x8D51
export RENDERBUFFER_GREEN_SIZE
const RENDERBUFFER_HEIGHT = 0x8D43
export RENDERBUFFER_HEIGHT
const RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
export RENDERBUFFER_INTERNAL_FORMAT
const RENDERBUFFER_RED_SIZE = 0x8D50
export RENDERBUFFER_RED_SIZE
const RENDERBUFFER_SAMPLES = 0x8CAB
export RENDERBUFFER_SAMPLES
const RENDERBUFFER_STENCIL_SIZE = 0x8D55
export RENDERBUFFER_STENCIL_SIZE
const RENDERBUFFER_WIDTH = 0x8D42
export RENDERBUFFER_WIDTH
const RG = 0x8227
export RG
const RG16 = 0x822C
export RG16
const RG16F = 0x822F
export RG16F
const RG16I = 0x8239
export RG16I
const RG16UI = 0x823A
export RG16UI
const RG32F = 0x8230
export RG32F
const RG32I = 0x823B
export RG32I
const RG32UI = 0x823C
export RG32UI
const RG8 = 0x822B
export RG8
const RG8I = 0x8237
export RG8I
const RG8UI = 0x8238
export RG8UI
const RGB16F = 0x881B
export RGB16F
const RGB16I = 0x8D89
export RGB16I
const RGB16UI = 0x8D77
export RGB16UI
const RGB32F = 0x8815
export RGB32F
const RGB32I = 0x8D83
export RGB32I
const RGB32UI = 0x8D71
export RGB32UI
const RGB8I = 0x8D8F
export RGB8I
const RGB8UI = 0x8D7D
export RGB8UI
const RGB9_E5 = 0x8C3D
export RGB9_E5
const RGBA16F = 0x881A
export RGBA16F
const RGBA16I = 0x8D88
export RGBA16I
const RGBA16UI = 0x8D76
export RGBA16UI
const RGBA32F = 0x8814
export RGBA32F
const RGBA32I = 0x8D82
export RGBA32I
const RGBA32UI = 0x8D70
export RGBA32UI
const RGBA8I = 0x8D8E
export RGBA8I
const RGBA8UI = 0x8D7C
export RGBA8UI
const RGBA_INTEGER = 0x8D99
export RGBA_INTEGER
const RGB_INTEGER = 0x8D98
export RGB_INTEGER
const RG_INTEGER = 0x8228
export RG_INTEGER
const SAMPLER_1D_ARRAY = 0x8DC0
export SAMPLER_1D_ARRAY
const SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
export SAMPLER_1D_ARRAY_SHADOW
const SAMPLER_2D_ARRAY = 0x8DC1
export SAMPLER_2D_ARRAY
const SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
export SAMPLER_2D_ARRAY_SHADOW
const SAMPLER_CUBE_SHADOW = 0x8DC5
export SAMPLER_CUBE_SHADOW
const SEPARATE_ATTRIBS = 0x8C8D
export SEPARATE_ATTRIBS
const STENCIL_ATTACHMENT = 0x8D20
export STENCIL_ATTACHMENT
const STENCIL_INDEX1 = 0x8D46
export STENCIL_INDEX1
const STENCIL_INDEX16 = 0x8D49
export STENCIL_INDEX16
const STENCIL_INDEX4 = 0x8D47
export STENCIL_INDEX4
const STENCIL_INDEX8 = 0x8D48
export STENCIL_INDEX8
const TEXTURE_1D_ARRAY = 0x8C18
export TEXTURE_1D_ARRAY
const TEXTURE_2D_ARRAY = 0x8C1A
export TEXTURE_2D_ARRAY
const TEXTURE_ALPHA_TYPE = 0x8C13
export TEXTURE_ALPHA_TYPE
const TEXTURE_BINDING_1D_ARRAY = 0x8C1C
export TEXTURE_BINDING_1D_ARRAY
const TEXTURE_BINDING_2D_ARRAY = 0x8C1D
export TEXTURE_BINDING_2D_ARRAY
const TEXTURE_BLUE_TYPE = 0x8C12
export TEXTURE_BLUE_TYPE
const TEXTURE_DEPTH_TYPE = 0x8C16
export TEXTURE_DEPTH_TYPE
const TEXTURE_GREEN_TYPE = 0x8C11
export TEXTURE_GREEN_TYPE
const TEXTURE_INTENSITY_TYPE = 0x8C15
export TEXTURE_INTENSITY_TYPE
const TEXTURE_LUMINANCE_TYPE = 0x8C14
export TEXTURE_LUMINANCE_TYPE
const TEXTURE_RED_TYPE = 0x8C10
export TEXTURE_RED_TYPE
const TEXTURE_SHARED_SIZE = 0x8C3F
export TEXTURE_SHARED_SIZE
const TEXTURE_STENCIL_SIZE = 0x88F1
export TEXTURE_STENCIL_SIZE
const TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
export TRANSFORM_FEEDBACK_BUFFER
const TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
export TRANSFORM_FEEDBACK_BUFFER_BINDING
const TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
export TRANSFORM_FEEDBACK_BUFFER_MODE
const TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
export TRANSFORM_FEEDBACK_BUFFER_SIZE
const TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
export TRANSFORM_FEEDBACK_BUFFER_START
const TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
export TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
const TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
export TRANSFORM_FEEDBACK_VARYINGS
const TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
export TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
const UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
export UNSIGNED_INT_10F_11F_11F_REV
const UNSIGNED_INT_24_8 = 0x84FA
export UNSIGNED_INT_24_8
const UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
export UNSIGNED_INT_5_9_9_9_REV
const UNSIGNED_INT_SAMPLER_1D = 0x8DD1
export UNSIGNED_INT_SAMPLER_1D
const UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
export UNSIGNED_INT_SAMPLER_1D_ARRAY
const UNSIGNED_INT_SAMPLER_2D = 0x8DD2
export UNSIGNED_INT_SAMPLER_2D
const UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
export UNSIGNED_INT_SAMPLER_2D_ARRAY
const UNSIGNED_INT_SAMPLER_3D = 0x8DD3
export UNSIGNED_INT_SAMPLER_3D
const UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
export UNSIGNED_INT_SAMPLER_CUBE
const UNSIGNED_INT_VEC2 = 0x8DC6
export UNSIGNED_INT_VEC2
const UNSIGNED_INT_VEC3 = 0x8DC7
export UNSIGNED_INT_VEC3
const UNSIGNED_INT_VEC4 = 0x8DC8
export UNSIGNED_INT_VEC4
const UNSIGNED_NORMALIZED = 0x8C17
export UNSIGNED_NORMALIZED
const VERTEX_ARRAY_BINDING = 0x85B5
export VERTEX_ARRAY_BINDING
const VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
export VERTEX_ATTRIB_ARRAY_INTEGER
const ACTIVE_UNIFORM_BLOCKS = 0x8A36
export ACTIVE_UNIFORM_BLOCKS
const ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
export ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
const COPY_READ_BUFFER = 0x8F36
export COPY_READ_BUFFER
const COPY_WRITE_BUFFER = 0x8F37
export COPY_WRITE_BUFFER
const INT_SAMPLER_2D_RECT = 0x8DCD
export INT_SAMPLER_2D_RECT
const INT_SAMPLER_BUFFER = 0x8DD0
export INT_SAMPLER_BUFFER
const INVALID_INDEX = 0xFFFFFFFF
export INVALID_INDEX
const MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
export MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
const MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
export MAX_COMBINED_UNIFORM_BLOCKS
const MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
export MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
const MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
export MAX_FRAGMENT_UNIFORM_BLOCKS
const MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
export MAX_RECTANGLE_TEXTURE_SIZE
const MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
export MAX_TEXTURE_BUFFER_SIZE
const MAX_UNIFORM_BLOCK_SIZE = 0x8A30
export MAX_UNIFORM_BLOCK_SIZE
const MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
export MAX_UNIFORM_BUFFER_BINDINGS
const MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
export MAX_VERTEX_UNIFORM_BLOCKS
const PRIMITIVE_RESTART = 0x8F9D
export PRIMITIVE_RESTART
const PRIMITIVE_RESTART_INDEX = 0x8F9E
export PRIMITIVE_RESTART_INDEX
const PROXY_TEXTURE_RECTANGLE = 0x84F7
export PROXY_TEXTURE_RECTANGLE
const R16_SNORM = 0x8F98
export R16_SNORM
const R8_SNORM = 0x8F94
export R8_SNORM
const RED_SNORM = 0x8F90
export RED_SNORM
const RG16_SNORM = 0x8F99
export RG16_SNORM
const RG8_SNORM = 0x8F95
export RG8_SNORM
const RGB16_SNORM = 0x8F9A
export RGB16_SNORM
const RGB8_SNORM = 0x8F96
export RGB8_SNORM
const RGBA16_SNORM = 0x8F9B
export RGBA16_SNORM
const RGBA8_SNORM = 0x8F97
export RGBA8_SNORM
const RGBA_SNORM = 0x8F93
export RGBA_SNORM
const RGB_SNORM = 0x8F92
export RGB_SNORM
const RG_SNORM = 0x8F91
export RG_SNORM
const SAMPLER_2D_RECT = 0x8B63
export SAMPLER_2D_RECT
const SAMPLER_2D_RECT_SHADOW = 0x8B64
export SAMPLER_2D_RECT_SHADOW
const SAMPLER_BUFFER = 0x8DC2
export SAMPLER_BUFFER
const SIGNED_NORMALIZED = 0x8F9C
export SIGNED_NORMALIZED
const TEXTURE_BINDING_BUFFER = 0x8C2C
export TEXTURE_BINDING_BUFFER
const TEXTURE_BINDING_RECTANGLE = 0x84F6
export TEXTURE_BINDING_RECTANGLE
const TEXTURE_BUFFER = 0x8C2A
export TEXTURE_BUFFER
const TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
export TEXTURE_BUFFER_DATA_STORE_BINDING
const TEXTURE_RECTANGLE = 0x84F5
export TEXTURE_RECTANGLE
const UNIFORM_ARRAY_STRIDE = 0x8A3C
export UNIFORM_ARRAY_STRIDE
const UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
export UNIFORM_BLOCK_ACTIVE_UNIFORMS
const UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
export UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
const UNIFORM_BLOCK_BINDING = 0x8A3F
export UNIFORM_BLOCK_BINDING
const UNIFORM_BLOCK_DATA_SIZE = 0x8A40
export UNIFORM_BLOCK_DATA_SIZE
const UNIFORM_BLOCK_INDEX = 0x8A3A
export UNIFORM_BLOCK_INDEX
const UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
export UNIFORM_BLOCK_NAME_LENGTH
const UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
export UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
const UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
export UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
const UNIFORM_BUFFER = 0x8A11
export UNIFORM_BUFFER
const UNIFORM_BUFFER_BINDING = 0x8A28
export UNIFORM_BUFFER_BINDING
const UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
export UNIFORM_BUFFER_OFFSET_ALIGNMENT
const UNIFORM_BUFFER_SIZE = 0x8A2A
export UNIFORM_BUFFER_SIZE
const UNIFORM_BUFFER_START = 0x8A29
export UNIFORM_BUFFER_START
const UNIFORM_IS_ROW_MAJOR = 0x8A3E
export UNIFORM_IS_ROW_MAJOR
const UNIFORM_MATRIX_STRIDE = 0x8A3D
export UNIFORM_MATRIX_STRIDE
const UNIFORM_NAME_LENGTH = 0x8A39
export UNIFORM_NAME_LENGTH
const UNIFORM_OFFSET = 0x8A3B
export UNIFORM_OFFSET
const UNIFORM_SIZE = 0x8A38
export UNIFORM_SIZE
const UNIFORM_TYPE = 0x8A37
export UNIFORM_TYPE
const UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
export UNSIGNED_INT_SAMPLER_2D_RECT
const UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
export UNSIGNED_INT_SAMPLER_BUFFER
const ALREADY_SIGNALED = 0x911A
export ALREADY_SIGNALED
const CONDITION_SATISFIED = 0x911C
export CONDITION_SATISFIED
const CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
export CONTEXT_COMPATIBILITY_PROFILE_BIT
const CONTEXT_CORE_PROFILE_BIT = 0x00000001
export CONTEXT_CORE_PROFILE_BIT
const CONTEXT_PROFILE_MASK = 0x9126
export CONTEXT_PROFILE_MASK
const DEPTH_CLAMP = 0x864F
export DEPTH_CLAMP
const FIRST_VERTEX_CONVENTION = 0x8E4D
export FIRST_VERTEX_CONVENTION
const FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
export FRAMEBUFFER_ATTACHMENT_LAYERED
const FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
export FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
const GEOMETRY_INPUT_TYPE = 0x8917
export GEOMETRY_INPUT_TYPE
const GEOMETRY_OUTPUT_TYPE = 0x8918
export GEOMETRY_OUTPUT_TYPE
const GEOMETRY_SHADER = 0x8DD9
export GEOMETRY_SHADER
const GEOMETRY_VERTICES_OUT = 0x8916
export GEOMETRY_VERTICES_OUT
const INT_SAMPLER_2D_MULTISAMPLE = 0x9109
export INT_SAMPLER_2D_MULTISAMPLE
const INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
export INT_SAMPLER_2D_MULTISAMPLE_ARRAY
const LAST_VERTEX_CONVENTION = 0x8E4E
export LAST_VERTEX_CONVENTION
const LINES_ADJACENCY = 0x000A
export LINES_ADJACENCY
const LINE_STRIP_ADJACENCY = 0x000B
export LINE_STRIP_ADJACENCY
const MAX_COLOR_TEXTURE_SAMPLES = 0x910E
export MAX_COLOR_TEXTURE_SAMPLES
const MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
export MAX_DEPTH_TEXTURE_SAMPLES
const MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
export MAX_FRAGMENT_INPUT_COMPONENTS
const MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
export MAX_GEOMETRY_INPUT_COMPONENTS
const MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
export MAX_GEOMETRY_OUTPUT_COMPONENTS
const MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
export MAX_GEOMETRY_OUTPUT_VERTICES
const MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
export MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
const MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
export MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
const MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
export MAX_GEOMETRY_UNIFORM_COMPONENTS
const MAX_INTEGER_SAMPLES = 0x9110
export MAX_INTEGER_SAMPLES
const MAX_SAMPLE_MASK_WORDS = 0x8E59
export MAX_SAMPLE_MASK_WORDS
const MAX_SERVER_WAIT_TIMEOUT = 0x9111
export MAX_SERVER_WAIT_TIMEOUT
const MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
export MAX_VERTEX_OUTPUT_COMPONENTS
const OBJECT_TYPE = 0x9112
export OBJECT_TYPE
const PROGRAM_POINT_SIZE = 0x8642
export PROGRAM_POINT_SIZE
const PROVOKING_VERTEX = 0x8E4F
export PROVOKING_VERTEX
const PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
export PROXY_TEXTURE_2D_MULTISAMPLE
const PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
export PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
const QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
export QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
const SAMPLER_2D_MULTISAMPLE = 0x9108
export SAMPLER_2D_MULTISAMPLE
const SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
export SAMPLER_2D_MULTISAMPLE_ARRAY
const SAMPLE_MASK = 0x8E51
export SAMPLE_MASK
const SAMPLE_MASK_VALUE = 0x8E52
export SAMPLE_MASK_VALUE
const SAMPLE_POSITION = 0x8E50
export SAMPLE_POSITION
const SIGNALED = 0x9119
export SIGNALED
const SYNC_CONDITION = 0x9113
export SYNC_CONDITION
const SYNC_FENCE = 0x9116
export SYNC_FENCE
const SYNC_FLAGS = 0x9115
export SYNC_FLAGS
const SYNC_FLUSH_COMMANDS_BIT = 0x00000001
export SYNC_FLUSH_COMMANDS_BIT
const SYNC_GPU_COMMANDS_COMPLETE = 0x9117
export SYNC_GPU_COMMANDS_COMPLETE
const SYNC_STATUS = 0x9114
export SYNC_STATUS
const TEXTURE_2D_MULTISAMPLE = 0x9100
export TEXTURE_2D_MULTISAMPLE
const TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
export TEXTURE_2D_MULTISAMPLE_ARRAY
const TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
export TEXTURE_BINDING_2D_MULTISAMPLE
const TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
export TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
const TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
export TEXTURE_CUBE_MAP_SEAMLESS
const TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
export TEXTURE_FIXED_SAMPLE_LOCATIONS
const TEXTURE_SAMPLES = 0x9106
export TEXTURE_SAMPLES
const TIMEOUT_EXPIRED = 0x911B
export TIMEOUT_EXPIRED
const TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
export TIMEOUT_IGNORED
const TRIANGLES_ADJACENCY = 0x000C
export TRIANGLES_ADJACENCY
const TRIANGLE_STRIP_ADJACENCY = 0x000D
export TRIANGLE_STRIP_ADJACENCY
const UNSIGNALED = 0x9118
export UNSIGNALED
const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
export UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
export UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
const WAIT_FAILED = 0x911D
export WAIT_FAILED
const ANY_SAMPLES_PASSED = 0x8C2F
export ANY_SAMPLES_PASSED
const INT_2_10_10_10_REV = 0x8D9F
export INT_2_10_10_10_REV
const MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
export MAX_DUAL_SOURCE_DRAW_BUFFERS
const ONE_MINUS_SRC1_ALPHA = 0x88FB
export ONE_MINUS_SRC1_ALPHA
const ONE_MINUS_SRC1_COLOR = 0x88FA
export ONE_MINUS_SRC1_COLOR
const RGB10_A2UI = 0x906F
export RGB10_A2UI
const SAMPLER_BINDING = 0x8919
export SAMPLER_BINDING
const SRC1_COLOR = 0x88F9
export SRC1_COLOR
const TEXTURE_SWIZZLE_A = 0x8E45
export TEXTURE_SWIZZLE_A
const TEXTURE_SWIZZLE_B = 0x8E44
export TEXTURE_SWIZZLE_B
const TEXTURE_SWIZZLE_G = 0x8E43
export TEXTURE_SWIZZLE_G
const TEXTURE_SWIZZLE_R = 0x8E42
export TEXTURE_SWIZZLE_R
const TEXTURE_SWIZZLE_RGBA = 0x8E46
export TEXTURE_SWIZZLE_RGBA
const TIMESTAMP = 0x8E28
export TIMESTAMP
const TIME_ELAPSED = 0x88BF
export TIME_ELAPSED
const VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
export VERTEX_ATTRIB_ARRAY_DIVISOR
@getCFun libGL glCullFace glCullFace(mode::GLenum)::Void
export glCullFace
@getCFun libGL glFrontFace glFrontFace(mode::GLenum)::Void
export glFrontFace
@getCFun libGL glHint glHint(target::GLenum, mode::GLenum)::Void
export glHint
@getCFun libGL glLineWidth glLineWidth(width::GLfloat)::Void
export glLineWidth
@getCFun libGL glPointSize glPointSize(size::GLfloat)::Void
export glPointSize
@getCFun libGL glPolygonMode glPolygonMode(face::GLenum, mode::GLenum)::Void
export glPolygonMode
@getCFun libGL glScissor glScissor(x::GLint, y::GLint, width::GLsizei, height::GLsizei)::Void
export glScissor
@getCFun libGL glTexParameterf glTexParameterf(target::GLenum, pname::GLenum, param::GLfloat)::Void
export glTexParameterf
@getCFun libGL glTexParameterfv glTexParameterfv(target::GLenum, pname::GLenum, params::Ptr{GLfloat})::Void
export glTexParameterfv
@getCFun libGL glTexParameteri glTexParameteri(target::GLenum, pname::GLenum, param::GLint)::Void
export glTexParameteri
@getCFun libGL glTexParameteriv glTexParameteriv(target::GLenum, pname::GLenum, params::Ptr{GLint})::Void
export glTexParameteriv
@getCFun libGL glTexImage1D glTexImage1D(target::GLenum, level::GLint, internalformat::GLint, width::GLsizei, border::GLint, format::GLenum, type_::GLenum, pixels::Ptr{Void})::Void
export glTexImage1D
@getCFun libGL glTexImage2D glTexImage2D(target::GLenum, level::GLint, internalformat::GLint, width::GLsizei, height::GLsizei, border::GLint, format::GLenum, type_::GLenum, pixels::Ptr{Void})::Void
export glTexImage2D
@getCFun libGL glDrawBuffer glDrawBuffer(mode::GLenum)::Void
export glDrawBuffer
@getCFun libGL glClear glClear(mask::GLbitfield)::Void
export glClear
@getCFun libGL glClearColor glClearColor(red::GLfloat, green::GLfloat, blue::GLfloat, alpha::GLfloat)::Void
export glClearColor
@getCFun libGL glClearStencil glClearStencil(s::GLint)::Void
export glClearStencil
@getCFun libGL glClearDepth glClearDepth(depth::GLdouble)::Void
export glClearDepth
@getCFun libGL glStencilMask glStencilMask(mask::GLuint)::Void
export glStencilMask
@getCFun libGL glColorMask glColorMask(red::GLboolean, green::GLboolean, blue::GLboolean, alpha::GLboolean)::Void
export glColorMask
@getCFun libGL glDepthMask glDepthMask(flag::GLboolean)::Void
export glDepthMask
@getCFun libGL glDisable glDisable(cap::GLenum)::Void
export glDisable
@getCFun libGL glEnable glEnable(cap::GLenum)::Void
export glEnable
@getCFun libGL glFinish glFinish()::Void
export glFinish
@getCFun libGL glFlush glFlush()::Void
export glFlush
@getCFun libGL glBlendFunc glBlendFunc(sfactor::GLenum, dfactor::GLenum)::Void
export glBlendFunc
@getCFun libGL glLogicOp glLogicOp(opcode::GLenum)::Void
export glLogicOp
@getCFun libGL glStencilFunc glStencilFunc(func_::GLenum, ref::GLint, mask::GLuint)::Void
export glStencilFunc
@getCFun libGL glStencilOp glStencilOp(fail::GLenum, zfail::GLenum, zpass::GLenum)::Void
export glStencilOp
@getCFun libGL glDepthFunc glDepthFunc(func_::GLenum)::Void
export glDepthFunc
@getCFun libGL glPixelStoref glPixelStoref(pname::GLenum, param::GLfloat)::Void
export glPixelStoref
@getCFun libGL glPixelStorei glPixelStorei(pname::GLenum, param::GLint)::Void
export glPixelStorei
@getCFun libGL glReadBuffer glReadBuffer(mode::GLenum)::Void
export glReadBuffer
@getCFun libGL glReadPixels glReadPixels(x::GLint, y::GLint, width::GLsizei, height::GLsizei, format::GLenum, type_::GLenum, pixels::Ptr{Void})::Void
export glReadPixels
@getCFun libGL glGetBooleanv glGetBooleanv(pname::GLenum, params::Ptr{GLboolean})::Void
export glGetBooleanv
@getCFun libGL glGetDoublev glGetDoublev(pname::GLenum, params::Ptr{GLdouble})::Void
export glGetDoublev
@getCFun libGL glGetError glGetError()::Cint
export glGetError
@getCFun libGL glGetFloatv glGetFloatv(pname::GLenum, params::Ptr{GLfloat})::Void
export glGetFloatv
@getCFun libGL glGetIntegerv glGetIntegerv(pname::GLenum, params::Ptr{GLint})::Void
export glGetIntegerv
@getCFun libGL glGetString glGetString(name::GLenum)::Ptr{Cuchar}
export glGetString
@getCFun libGL glGetTexImage glGetTexImage(target::GLenum, level::GLint, format::GLenum, type_::GLenum, pixels::Ptr{Void})::Void
export glGetTexImage
@getCFun libGL glGetTexParameterfv glGetTexParameterfv(target::GLenum, pname::GLenum, params::Ptr{GLfloat})::Void
export glGetTexParameterfv
@getCFun libGL glGetTexParameteriv glGetTexParameteriv(target::GLenum, pname::GLenum, params::Ptr{GLint})::Void
export glGetTexParameteriv
@getCFun libGL glGetTexLevelParameterfv glGetTexLevelParameterfv(target::GLenum, level::GLint, pname::GLenum, params::Ptr{GLfloat})::Void
export glGetTexLevelParameterfv
@getCFun libGL glGetTexLevelParameteriv glGetTexLevelParameteriv(target::GLenum, level::GLint, pname::GLenum, params::Ptr{GLint})::Void
export glGetTexLevelParameteriv
@getCFun libGL glIsEnabled glIsEnabled(cap::GLenum)::Bool
export glIsEnabled
@getCFun libGL glDepthRange glDepthRange(near_::GLdouble, far_::GLdouble)::Void
export glDepthRange
@getCFun libGL glViewport glViewport(x::GLint, y::GLint, width::GLsizei, height::GLsizei)::Void
export glViewport
@getCFun libGL glDrawArrays glDrawArrays(mode::GLenum, first::GLint, count::GLsizei)::Void
export glDrawArrays
@getCFun libGL glDrawElements glDrawElements(mode::GLenum, count::GLsizei, type_::GLenum, indices::Ptr{Void})::Void
export glDrawElements
@getCFun libGL glGetPointerv glGetPointerv(pname::GLenum, params::Ptr{Ptr{Void}})::Void
export glGetPointerv
@getCFun libGL glPolygonOffset glPolygonOffset(factor::GLfloat, units::GLfloat)::Void
export glPolygonOffset
@getCFun libGL glCopyTexImage1D glCopyTexImage1D(target::GLenum, level::GLint, internalformat::GLenum, x::GLint, y::GLint, width::GLsizei, border::GLint)::Void
export glCopyTexImage1D
@getCFun libGL glCopyTexImage2D glCopyTexImage2D(target::GLenum, level::GLint, internalformat::GLenum, x::GLint, y::GLint, width::GLsizei, height::GLsizei, border::GLint)::Void
export glCopyTexImage2D
@getCFun libGL glCopyTexSubImage1D glCopyTexSubImage1D(target::GLenum, level::GLint, xoffset::GLint, x::GLint, y::GLint, width::GLsizei)::Void
export glCopyTexSubImage1D
@getCFun libGL glCopyTexSubImage2D glCopyTexSubImage2D(target::GLenum, level::GLint, xoffset::GLint, yoffset::GLint, x::GLint, y::GLint, width::GLsizei, height::GLsizei)::Void
export glCopyTexSubImage2D
@getCFun libGL glTexSubImage1D glTexSubImage1D(target::GLenum, level::GLint, xoffset::GLint, width::GLsizei, format::GLenum, type_::GLenum, pixels::Ptr{Void})::Void
export glTexSubImage1D
@getCFun libGL glTexSubImage2D glTexSubImage2D(target::GLenum, level::GLint, xoffset::GLint, yoffset::GLint, width::GLsizei, height::GLsizei, format::GLenum, type_::GLenum, pixels::Ptr{Void})::Void
export glTexSubImage2D
@getCFun libGL glBindTexture glBindTexture(target::GLenum, texture::GLuint)::Void
export glBindTexture
@getCFun libGL glDeleteTextures glDeleteTextures(n::GLsizei, textures::Ptr{GLuint})::Void
export glDeleteTextures
@getCFun libGL glGenTextures glGenTextures(n::GLsizei, textures::Ptr{GLuint})::Void
export glGenTextures
@getCFun libGL glIsTexture glIsTexture(texture::GLuint)::Bool
export glIsTexture
@getCFun libGL glIndexub glIndexub(c::GLubyte)::Void
export glIndexub
@getCFun libGL glIndexubv glIndexubv(c::Ptr{GLubyte})::Void
export glIndexubv
@getCFun libGL glBlendColor glBlendColor(red::GLfloat, green::GLfloat, blue::GLfloat, alpha::GLfloat)::Void
export glBlendColor
@getCFun libGL glBlendEquation glBlendEquation(mode::GLenum)::Void
export glBlendEquation
@getCFun libGL glDrawRangeElements glDrawRangeElements(mode::GLenum, start::GLuint, END::GLuint, count::GLsizei, type_::GLenum, indices::Ptr{Void})::Void
export glDrawRangeElements
@getCFun libGL glTexImage3D glTexImage3D(target::GLenum, level::GLint, internalformat::GLint, width::GLsizei, height::GLsizei, depth::GLsizei, border::GLint, format::GLenum, type_::GLenum, pixels::Ptr{Void})::Void
export glTexImage3D
@getCFun libGL glTexSubImage3D glTexSubImage3D(target::GLenum, level::GLint, xoffset::GLint, yoffset::GLint, zoffset::GLint, width::GLsizei, height::GLsizei, depth::GLsizei, format::GLenum, type_::GLenum, pixels::Ptr{Void})::Void
export glTexSubImage3D
@getCFun libGL glCopyTexSubImage3D glCopyTexSubImage3D(target::GLenum, level::GLint, xoffset::GLint, yoffset::GLint, zoffset::GLint, x::GLint, y::GLint, width::GLsizei, height::GLsizei)::Void
export glCopyTexSubImage3D
@getCFun libGL glActiveTexture glActiveTexture(texture::GLenum)::Void
export glActiveTexture
@getCFun libGL glSampleCoverage glSampleCoverage(value::GLfloat, invert::GLboolean)::Void
export glSampleCoverage
@getCFun libGL glCompressedTexImage3D glCompressedTexImage3D(target::GLenum, level::GLint, internalformat::GLenum, width::GLsizei, height::GLsizei, depth::GLsizei, border::GLint, imageSize::GLsizei, data::Ptr{Void})::Void
export glCompressedTexImage3D
@getCFun libGL glCompressedTexImage2D glCompressedTexImage2D(target::GLenum, level::GLint, internalformat::GLenum, width::GLsizei, height::GLsizei, border::GLint, imageSize::GLsizei, data::Ptr{Void})::Void
export glCompressedTexImage2D
@getCFun libGL glCompressedTexImage1D glCompressedTexImage1D(target::GLenum, level::GLint, internalformat::GLenum, width::GLsizei, border::GLint, imageSize::GLsizei, data::Ptr{Void})::Void
export glCompressedTexImage1D
@getCFun libGL glCompressedTexSubImage3D glCompressedTexSubImage3D(target::GLenum, level::GLint, xoffset::GLint, yoffset::GLint, zoffset::GLint, width::GLsizei, height::GLsizei, depth::GLsizei, format::GLenum, imageSize::GLsizei, data::Ptr{Void})::Void
export glCompressedTexSubImage3D
@getCFun libGL glCompressedTexSubImage2D glCompressedTexSubImage2D(target::GLenum, level::GLint, xoffset::GLint, yoffset::GLint, width::GLsizei, height::GLsizei, format::GLenum, imageSize::GLsizei, data::Ptr{Void})::Void
export glCompressedTexSubImage2D
@getCFun libGL glCompressedTexSubImage1D glCompressedTexSubImage1D(target::GLenum, level::GLint, xoffset::GLint, width::GLsizei, format::GLenum, imageSize::GLsizei, data::Ptr{Void})::Void
export glCompressedTexSubImage1D
@getCFun libGL glGetCompressedTexImage glGetCompressedTexImage(target::GLenum, level::GLint, img::Ptr{Void})::Void
export glGetCompressedTexImage
@getCFun libGL glBlendFuncSeparate glBlendFuncSeparate(sfactorRGB::GLenum, dfactorRGB::GLenum, sfactorAlpha::GLenum, dfactorAlpha::GLenum)::Void
export glBlendFuncSeparate
@getCFun libGL glMultiDrawArrays glMultiDrawArrays(mode::GLenum, first::Ptr{GLint}, count::Ptr{GLsizei}, drawcount::GLsizei)::Void
export glMultiDrawArrays
@getCFun libGL glMultiDrawElements glMultiDrawElements(mode::GLenum, count::Ptr{GLsizei}, type_::GLenum, indices::Ptr{Ptr{Void}}, drawcount::GLsizei)::Void
export glMultiDrawElements
@getCFun libGL glPointParameterf glPointParameterf(pname::GLenum, param::GLfloat)::Void
export glPointParameterf
@getCFun libGL glPointParameterfv glPointParameterfv(pname::GLenum, params::Ptr{GLfloat})::Void
export glPointParameterfv
@getCFun libGL glPointParameteri glPointParameteri(pname::GLenum, param::GLint)::Void
export glPointParameteri
@getCFun libGL glPointParameteriv glPointParameteriv(pname::GLenum, params::Ptr{GLint})::Void
export glPointParameteriv
@getCFun libGL glGenQueries glGenQueries(n::GLsizei, ids::Ptr{GLuint})::Void
export glGenQueries
@getCFun libGL glDeleteQueries glDeleteQueries(n::GLsizei, ids::Ptr{GLuint})::Void
export glDeleteQueries
@getCFun libGL glIsQuery glIsQuery(id::GLuint)::Bool
export glIsQuery
@getCFun libGL glBeginQuery glBeginQuery(target::GLenum, id::GLuint)::Void
export glBeginQuery
@getCFun libGL glEndQuery glEndQuery(target::GLenum)::Void
export glEndQuery
@getCFun libGL glGetQueryiv glGetQueryiv(target::GLenum, pname::GLenum, params::Ptr{GLint})::Void
export glGetQueryiv
@getCFun libGL glGetQueryObjectiv glGetQueryObjectiv(id::GLuint, pname::GLenum, params::Ptr{GLint})::Void
export glGetQueryObjectiv
@getCFun libGL glGetQueryObjectuiv glGetQueryObjectuiv(id::GLuint, pname::GLenum, params::Ptr{GLuint})::Void
export glGetQueryObjectuiv
@getCFun libGL glBindBuffer glBindBuffer(target::GLenum, buffer::GLuint)::Void
export glBindBuffer
@getCFun libGL glDeleteBuffers glDeleteBuffers(n::GLsizei, buffers::Ptr{GLuint})::Void
export glDeleteBuffers
@getCFun libGL glGenBuffers glGenBuffers(n::GLsizei, buffers::Ptr{GLuint})::Void
export glGenBuffers
@getCFun libGL glIsBuffer glIsBuffer(buffer::GLuint)::Bool
export glIsBuffer
@getCFun libGL glBufferData glBufferData(target::GLenum, size::GLsizeiptr, data::Ptr{Void}, usage::GLenum)::Void
export glBufferData
@getCFun libGL glBufferSubData glBufferSubData(target::GLenum, offset::GLintptr, size::GLsizeiptr, data::Ptr{Void})::Void
export glBufferSubData
@getCFun libGL glGetBufferSubData glGetBufferSubData(target::GLenum, offset::GLintptr, size::GLsizeiptr, data::Ptr{Void})::Void
export glGetBufferSubData
@getCFun libGL glMapBuffer glMapBuffer(target::GLenum, access::GLenum)::Ptr{Void}
export glMapBuffer
@getCFun libGL glUnmapBuffer glUnmapBuffer(target::GLenum)::Bool
export glUnmapBuffer
@getCFun libGL glGetBufferParameteriv glGetBufferParameteriv(target::GLenum, pname::GLenum, params::Ptr{GLint})::Void
export glGetBufferParameteriv
@getCFun libGL glGetBufferPointerv glGetBufferPointerv(target::GLenum, pname::GLenum, params::Ptr{Ptr{Void}})::Void
export glGetBufferPointerv
@getCFun libGL glBlendEquationSeparate glBlendEquationSeparate(modeRGB::GLenum, modeAlpha::GLenum)::Void
export glBlendEquationSeparate
@getCFun libGL glDrawBuffers glDrawBuffers(n::GLsizei, bufs::Ptr{GLenum})::Void
export glDrawBuffers
@getCFun libGL glStencilOpSeparate glStencilOpSeparate(face::GLenum, sfail::GLenum, dpfail::GLenum, dppass::GLenum)::Void
export glStencilOpSeparate
@getCFun libGL glStencilFuncSeparate glStencilFuncSeparate(face::GLenum, func_::GLenum, ref::GLint, mask::GLuint)::Void
export glStencilFuncSeparate
@getCFun libGL glStencilMaskSeparate glStencilMaskSeparate(face::GLenum, mask::GLuint)::Void
export glStencilMaskSeparate
@getCFun libGL glAttachShader glAttachShader(program::GLuint, shader::GLuint)::Void
export glAttachShader
@getCFun libGL glBindAttribLocation glBindAttribLocation(program::GLuint, index::GLuint, name::Ptr{GLchar})::Void
export glBindAttribLocation
@getCFun libGL glCompileShader glCompileShader(shader::GLuint)::Void
export glCompileShader
@getCFun libGL glCreateProgram glCreateProgram()::Cuint
export glCreateProgram
@getCFun libGL glCreateShader glCreateShader(type_::GLenum)::Cuint
export glCreateShader
@getCFun libGL glDeleteProgram glDeleteProgram(program::GLuint)::Void
export glDeleteProgram
@getCFun libGL glDeleteShader glDeleteShader(shader::GLuint)::Void
export glDeleteShader
@getCFun libGL glDetachShader glDetachShader(program::GLuint, shader::GLuint)::Void
export glDetachShader
@getCFun libGL glDisableVertexAttribArray glDisableVertexAttribArray(index::GLuint)::Void
export glDisableVertexAttribArray
@getCFun libGL glEnableVertexAttribArray glEnableVertexAttribArray(index::GLuint)::Void
export glEnableVertexAttribArray
@getCFun libGL glGetActiveAttrib glGetActiveAttrib(program::GLuint, index::GLuint, bufSize::GLsizei, length::Ptr{GLsizei}, size::Ptr{GLint}, type_::Ptr{GLenum}, name::Ptr{GLchar})::Void
export glGetActiveAttrib
@getCFun libGL glGetActiveUniform glGetActiveUniform(program::GLuint, index::GLuint, bufSize::GLsizei, length::Ptr{GLsizei}, size::Ptr{GLint}, type_::Ptr{GLenum}, name::Ptr{GLchar})::Void
export glGetActiveUniform
@getCFun libGL glGetAttachedShaders glGetAttachedShaders(program::GLuint, maxCount::GLsizei, count::Ptr{GLsizei}, obj::Ptr{GLuint})::Void
export glGetAttachedShaders
@getCFun libGL glGetAttribLocation glGetAttribLocation(program::GLuint, name::Ptr{GLchar})::Cint
export glGetAttribLocation
@getCFun libGL glGetProgramiv glGetProgramiv(program::GLuint, pname::GLenum, params::Ptr{GLint})::Void
export glGetProgramiv
@getCFun libGL glGetProgramInfoLog glGetProgramInfoLog(program::GLuint, bufSize::GLsizei, length::Ptr{GLsizei}, infoLog::Ptr{GLchar})::Void
export glGetProgramInfoLog
@getCFun libGL glGetShaderiv glGetShaderiv(shader::GLuint, pname::GLenum, params::Ptr{GLint})::Void
export glGetShaderiv
@getCFun libGL glGetShaderInfoLog glGetShaderInfoLog(shader::GLuint, bufSize::GLsizei, length::Ptr{GLsizei}, infoLog::Ptr{GLchar})::Void
export glGetShaderInfoLog
@getCFun libGL glGetShaderSource glGetShaderSource(shader::GLuint, bufSize::GLsizei, length::Ptr{GLsizei}, source::Ptr{GLchar})::Void
export glGetShaderSource
@getCFun libGL glGetUniformLocation glGetUniformLocation(program::GLuint, name::Ptr{GLchar})::Cint
export glGetUniformLocation
@getCFun libGL glGetUniformfv glGetUniformfv(program::GLuint, location::GLint, params::Ptr{GLfloat})::Void
export glGetUniformfv
@getCFun libGL glGetUniformiv glGetUniformiv(program::GLuint, location::GLint, params::Ptr{GLint})::Void
export glGetUniformiv
@getCFun libGL glGetVertexAttribdv glGetVertexAttribdv(index::GLuint, pname::GLenum, params::Ptr{GLdouble})::Void
export glGetVertexAttribdv
@getCFun libGL glGetVertexAttribfv glGetVertexAttribfv(index::GLuint, pname::GLenum, params::Ptr{GLfloat})::Void
export glGetVertexAttribfv
@getCFun libGL glGetVertexAttribiv glGetVertexAttribiv(index::GLuint, pname::GLenum, params::Ptr{GLint})::Void
export glGetVertexAttribiv
@getCFun libGL glGetVertexAttribPointerv glGetVertexAttribPointerv(index::GLuint, pname::GLenum, pointer::Ptr{Ptr{Void}})::Void
export glGetVertexAttribPointerv
@getCFun libGL glIsProgram glIsProgram(program::GLuint)::Bool
export glIsProgram
@getCFun libGL glIsShader glIsShader(shader::GLuint)::Bool
export glIsShader
@getCFun libGL glLinkProgram glLinkProgram(program::GLuint)::Void
export glLinkProgram
@getCFun libGL glShaderSource glShaderSource(shader::GLuint, count::GLsizei, string_::Ptr{Cuchar}, length::Ptr{GLint})::Void
export glShaderSource
@getCFun libGL glUseProgram glUseProgram(program::GLuint)::Void
export glUseProgram
@getCFun libGL glUniform1f glUniform1f(location::GLint, v0::GLfloat)::Void
export glUniform1f
@getCFun libGL glUniform2f glUniform2f(location::GLint, v0::GLfloat, v1::GLfloat)::Void
export glUniform2f
@getCFun libGL glUniform3f glUniform3f(location::GLint, v0::GLfloat, v1::GLfloat, v2::GLfloat)::Void
export glUniform3f
@getCFun libGL glUniform4f glUniform4f(location::GLint, v0::GLfloat, v1::GLfloat, v2::GLfloat, v3::GLfloat)::Void
export glUniform4f
@getCFun libGL glUniform1i glUniform1i(location::GLint, v0::GLint)::Void
export glUniform1i
@getCFun libGL glUniform2i glUniform2i(location::GLint, v0::GLint, v1::GLint)::Void
export glUniform2i
@getCFun libGL glUniform3i glUniform3i(location::GLint, v0::GLint, v1::GLint, v2::GLint)::Void
export glUniform3i
@getCFun libGL glUniform4i glUniform4i(location::GLint, v0::GLint, v1::GLint, v2::GLint, v3::GLint)::Void
export glUniform4i
@getCFun libGL glUniform1fv glUniform1fv(location::GLint, count::GLsizei, value::Ptr{GLfloat})::Void
export glUniform1fv
@getCFun libGL glUniform2fv glUniform2fv(location::GLint, count::GLsizei, value::Ptr{GLfloat})::Void
export glUniform2fv
@getCFun libGL glUniform3fv glUniform3fv(location::GLint, count::GLsizei, value::Ptr{GLfloat})::Void
export glUniform3fv
@getCFun libGL glUniform4fv glUniform4fv(location::GLint, count::GLsizei, value::Ptr{GLfloat})::Void
export glUniform4fv
@getCFun libGL glUniform1iv glUniform1iv(location::GLint, count::GLsizei, value::Ptr{GLint})::Void
export glUniform1iv
@getCFun libGL glUniform2iv glUniform2iv(location::GLint, count::GLsizei, value::Ptr{GLint})::Void
export glUniform2iv
@getCFun libGL glUniform3iv glUniform3iv(location::GLint, count::GLsizei, value::Ptr{GLint})::Void
export glUniform3iv
@getCFun libGL glUniform4iv glUniform4iv(location::GLint, count::GLsizei, value::Ptr{GLint})::Void
export glUniform4iv
@getCFun libGL glUniformMatrix2fv glUniformMatrix2fv(location::GLint, count::GLsizei, transpose::GLboolean, value::Ptr{GLfloat})::Void
export glUniformMatrix2fv
@getCFun libGL glUniformMatrix3fv glUniformMatrix3fv(location::GLint, count::GLsizei, transpose::GLboolean, value::Ptr{GLfloat})::Void
export glUniformMatrix3fv
@getCFun libGL glUniformMatrix4fv glUniformMatrix4fv(location::GLint, count::GLsizei, transpose::GLboolean, value::Ptr{GLfloat})::Void
export glUniformMatrix4fv
@getCFun libGL glValidateProgram glValidateProgram(program::GLuint)::Void
export glValidateProgram
@getCFun libGL glVertexAttribPointer glVertexAttribPointer(index::GLuint, size::GLint, type_::GLenum, normalized::GLboolean, stride::GLsizei, pointer::Ptr{Void})::Void
export glVertexAttribPointer
@getCFun libGL glUniformMatrix2x3fv glUniformMatrix2x3fv(location::GLint, count::GLsizei, transpose::GLboolean, value::Ptr{GLfloat})::Void
export glUniformMatrix2x3fv
@getCFun libGL glUniformMatrix3x2fv glUniformMatrix3x2fv(location::GLint, count::GLsizei, transpose::GLboolean, value::Ptr{GLfloat})::Void
export glUniformMatrix3x2fv
@getCFun libGL glUniformMatrix2x4fv glUniformMatrix2x4fv(location::GLint, count::GLsizei, transpose::GLboolean, value::Ptr{GLfloat})::Void
export glUniformMatrix2x4fv
@getCFun libGL glUniformMatrix4x2fv glUniformMatrix4x2fv(location::GLint, count::GLsizei, transpose::GLboolean, value::Ptr{GLfloat})::Void
export glUniformMatrix4x2fv
@getCFun libGL glUniformMatrix3x4fv glUniformMatrix3x4fv(location::GLint, count::GLsizei, transpose::GLboolean, value::Ptr{GLfloat})::Void
export glUniformMatrix3x4fv
@getCFun libGL glUniformMatrix4x3fv glUniformMatrix4x3fv(location::GLint, count::GLsizei, transpose::GLboolean, value::Ptr{GLfloat})::Void
export glUniformMatrix4x3fv
@getCFun libGL glColorMaski glColorMaski(index::GLuint, r::GLboolean, g::GLboolean, b::GLboolean, a::GLboolean)::Void
export glColorMaski
@getCFun libGL glGetBooleani_v glGetBooleani_v(target::GLenum, index::GLuint, data::Ptr{GLboolean})::Void
export glGetBooleani_v
@getCFun libGL glGetIntegeri_v glGetIntegeri_v(target::GLenum, index::GLuint, data::Ptr{GLint})::Void
export glGetIntegeri_v
@getCFun libGL glEnablei glEnablei(target::GLenum, index::GLuint)::Void
export glEnablei
@getCFun libGL glDisablei glDisablei(target::GLenum, index::GLuint)::Void
export glDisablei
@getCFun libGL glIsEnabledi glIsEnabledi(target::GLenum, index::GLuint)::Bool
export glIsEnabledi
@getCFun libGL glBeginTransformFeedback glBeginTransformFeedback(primitiveMode::GLenum)::Void
export glBeginTransformFeedback
@getCFun libGL glEndTransformFeedback glEndTransformFeedback()::Void
export glEndTransformFeedback
@getCFun libGL glBindBufferRange glBindBufferRange(target::GLenum, index::GLuint, buffer::GLuint, offset::GLintptr, size::GLsizeiptr)::Void
export glBindBufferRange
@getCFun libGL glBindBufferBase glBindBufferBase(target::GLenum, index::GLuint, buffer::GLuint)::Void
export glBindBufferBase
@getCFun libGL glTransformFeedbackVaryings glTransformFeedbackVaryings(program::GLuint, count::GLsizei, varyings::Ptr{Cuchar}, bufferMode::GLenum)::Void
export glTransformFeedbackVaryings
@getCFun libGL glGetTransformFeedbackVarying glGetTransformFeedbackVarying(program::GLuint, index::GLuint, bufSize::GLsizei, length::Ptr{GLsizei}, size::Ptr{GLsizei}, type_::Ptr{GLenum}, name::Ptr{GLchar})::Void
export glGetTransformFeedbackVarying
@getCFun libGL glClampColor glClampColor(target::GLenum, clamp::GLenum)::Void
export glClampColor
@getCFun libGL glBeginConditionalRender glBeginConditionalRender(id::GLuint, mode::GLenum)::Void
export glBeginConditionalRender
@getCFun libGL glEndConditionalRender glEndConditionalRender()::Void
export glEndConditionalRender
@getCFun libGL glVertexAttribIPointer glVertexAttribIPointer(index::GLuint, size::GLint, type_::GLenum, stride::GLsizei, pointer::Ptr{Void})::Void
export glVertexAttribIPointer
@getCFun libGL glGetVertexAttribIiv glGetVertexAttribIiv(index::GLuint, pname::GLenum, params::Ptr{GLint})::Void
export glGetVertexAttribIiv
@getCFun libGL glGetVertexAttribIuiv glGetVertexAttribIuiv(index::GLuint, pname::GLenum, params::Ptr{GLuint})::Void
export glGetVertexAttribIuiv
@getCFun libGL glVertexAttribI1i glVertexAttribI1i(index::GLuint, x::GLint)::Void
export glVertexAttribI1i
@getCFun libGL glVertexAttribI2i glVertexAttribI2i(index::GLuint, x::GLint, y::GLint)::Void
export glVertexAttribI2i
@getCFun libGL glVertexAttribI3i glVertexAttribI3i(index::GLuint, x::GLint, y::GLint, z::GLint)::Void
export glVertexAttribI3i
@getCFun libGL glVertexAttribI4i glVertexAttribI4i(index::GLuint, x::GLint, y::GLint, z::GLint, w::GLint)::Void
export glVertexAttribI4i
@getCFun libGL glVertexAttribI1ui glVertexAttribI1ui(index::GLuint, x::GLuint)::Void
export glVertexAttribI1ui
@getCFun libGL glVertexAttribI2ui glVertexAttribI2ui(index::GLuint, x::GLuint, y::GLuint)::Void
export glVertexAttribI2ui
@getCFun libGL glVertexAttribI3ui glVertexAttribI3ui(index::GLuint, x::GLuint, y::GLuint, z::GLuint)::Void
export glVertexAttribI3ui
@getCFun libGL glVertexAttribI4ui glVertexAttribI4ui(index::GLuint, x::GLuint, y::GLuint, z::GLuint, w::GLuint)::Void
export glVertexAttribI4ui
@getCFun libGL glVertexAttribI1iv glVertexAttribI1iv(index::GLuint, v::Ptr{GLint})::Void
export glVertexAttribI1iv
@getCFun libGL glVertexAttribI2iv glVertexAttribI2iv(index::GLuint, v::Ptr{GLint})::Void
export glVertexAttribI2iv
@getCFun libGL glVertexAttribI3iv glVertexAttribI3iv(index::GLuint, v::Ptr{GLint})::Void
export glVertexAttribI3iv
@getCFun libGL glVertexAttribI4iv glVertexAttribI4iv(index::GLuint, v::Ptr{GLint})::Void
export glVertexAttribI4iv
@getCFun libGL glVertexAttribI1uiv glVertexAttribI1uiv(index::GLuint, v::Ptr{GLuint})::Void
export glVertexAttribI1uiv
@getCFun libGL glVertexAttribI2uiv glVertexAttribI2uiv(index::GLuint, v::Ptr{GLuint})::Void
export glVertexAttribI2uiv
@getCFun libGL glVertexAttribI3uiv glVertexAttribI3uiv(index::GLuint, v::Ptr{GLuint})::Void
export glVertexAttribI3uiv
@getCFun libGL glVertexAttribI4uiv glVertexAttribI4uiv(index::GLuint, v::Ptr{GLuint})::Void
export glVertexAttribI4uiv
@getCFun libGL glVertexAttribI4bv glVertexAttribI4bv(index::GLuint, v::Ptr{GLbyte})::Void
export glVertexAttribI4bv
@getCFun libGL glVertexAttribI4sv glVertexAttribI4sv(index::GLuint, v::Ptr{GLshort})::Void
export glVertexAttribI4sv
@getCFun libGL glVertexAttribI4ubv glVertexAttribI4ubv(index::GLuint, v::Ptr{GLubyte})::Void
export glVertexAttribI4ubv
@getCFun libGL glVertexAttribI4usv glVertexAttribI4usv(index::GLuint, v::Ptr{GLushort})::Void
export glVertexAttribI4usv
@getCFun libGL glGetUniformuiv glGetUniformuiv(program::GLuint, location::GLint, params::Ptr{GLuint})::Void
export glGetUniformuiv
@getCFun libGL glBindFragDataLocation glBindFragDataLocation(program::GLuint, color::GLuint, name::Ptr{GLchar})::Void
export glBindFragDataLocation
@getCFun libGL glGetFragDataLocation glGetFragDataLocation(program::GLuint, name::Ptr{GLchar})::Cint
export glGetFragDataLocation
@getCFun libGL glUniform1ui glUniform1ui(location::GLint, v0::GLuint)::Void
export glUniform1ui
@getCFun libGL glUniform2ui glUniform2ui(location::GLint, v0::GLuint, v1::GLuint)::Void
export glUniform2ui
@getCFun libGL glUniform3ui glUniform3ui(location::GLint, v0::GLuint, v1::GLuint, v2::GLuint)::Void
export glUniform3ui
@getCFun libGL glUniform4ui glUniform4ui(location::GLint, v0::GLuint, v1::GLuint, v2::GLuint, v3::GLuint)::Void
export glUniform4ui
@getCFun libGL glUniform1uiv glUniform1uiv(location::GLint, count::GLsizei, value::Ptr{GLuint})::Void
export glUniform1uiv
@getCFun libGL glUniform2uiv glUniform2uiv(location::GLint, count::GLsizei, value::Ptr{GLuint})::Void
export glUniform2uiv
@getCFun libGL glUniform3uiv glUniform3uiv(location::GLint, count::GLsizei, value::Ptr{GLuint})::Void
export glUniform3uiv
@getCFun libGL glUniform4uiv glUniform4uiv(location::GLint, count::GLsizei, value::Ptr{GLuint})::Void
export glUniform4uiv
@getCFun libGL glTexParameterIiv glTexParameterIiv(target::GLenum, pname::GLenum, params::Ptr{GLint})::Void
export glTexParameterIiv
@getCFun libGL glTexParameterIuiv glTexParameterIuiv(target::GLenum, pname::GLenum, params::Ptr{GLuint})::Void
export glTexParameterIuiv
@getCFun libGL glGetTexParameterIiv glGetTexParameterIiv(target::GLenum, pname::GLenum, params::Ptr{GLint})::Void
export glGetTexParameterIiv
@getCFun libGL glGetTexParameterIuiv glGetTexParameterIuiv(target::GLenum, pname::GLenum, params::Ptr{GLuint})::Void
export glGetTexParameterIuiv
@getCFun libGL glClearBufferiv glClearBufferiv(buffer::GLenum, drawbuffer::GLint, value::Ptr{GLint})::Void
export glClearBufferiv
@getCFun libGL glClearBufferuiv glClearBufferuiv(buffer::GLenum, drawbuffer::GLint, value::Ptr{GLuint})::Void
export glClearBufferuiv
@getCFun libGL glClearBufferfv glClearBufferfv(buffer::GLenum, drawbuffer::GLint, value::Ptr{GLfloat})::Void
export glClearBufferfv
@getCFun libGL glClearBufferfi glClearBufferfi(buffer::GLenum, drawbuffer::GLint, depth::GLfloat, stencil::GLint)::Void
export glClearBufferfi
@getCFun libGL glGetStringi glGetStringi(name::GLenum, index::GLuint)::Ptr{Cuchar}
export glGetStringi
@getCFun libGL glIsRenderbuffer glIsRenderbuffer(renderbuffer::GLuint)::Bool
export glIsRenderbuffer
@getCFun libGL glBindRenderbuffer glBindRenderbuffer(target::GLenum, renderbuffer::GLuint)::Void
export glBindRenderbuffer
@getCFun libGL glDeleteRenderbuffers glDeleteRenderbuffers(n::GLsizei, renderbuffers::Ptr{GLuint})::Void
export glDeleteRenderbuffers
@getCFun libGL glGenRenderbuffers glGenRenderbuffers(n::GLsizei, renderbuffers::Ptr{GLuint})::Void
export glGenRenderbuffers
@getCFun libGL glRenderbufferStorage glRenderbufferStorage(target::GLenum, internalformat::GLenum, width::GLsizei, height::GLsizei)::Void
export glRenderbufferStorage
@getCFun libGL glGetRenderbufferParameteriv glGetRenderbufferParameteriv(target::GLenum, pname::GLenum, params::Ptr{GLint})::Void
export glGetRenderbufferParameteriv
@getCFun libGL glIsFramebuffer glIsFramebuffer(framebuffer::GLuint)::Bool
export glIsFramebuffer
@getCFun libGL glBindFramebuffer glBindFramebuffer(target::GLenum, framebuffer::GLuint)::Void
export glBindFramebuffer
@getCFun libGL glDeleteFramebuffers glDeleteFramebuffers(n::GLsizei, framebuffers::Ptr{GLuint})::Void
export glDeleteFramebuffers
@getCFun libGL glGenFramebuffers glGenFramebuffers(n::GLsizei, framebuffers::Ptr{GLuint})::Void
export glGenFramebuffers
@getCFun libGL glCheckFramebufferStatus glCheckFramebufferStatus(target::GLenum)::Cint
export glCheckFramebufferStatus
@getCFun libGL glFramebufferTexture1D glFramebufferTexture1D(target::GLenum, attachment::GLenum, textarget::GLenum, texture::GLuint, level::GLint)::Void
export glFramebufferTexture1D
@getCFun libGL glFramebufferTexture2D glFramebufferTexture2D(target::GLenum, attachment::GLenum, textarget::GLenum, texture::GLuint, level::GLint)::Void
export glFramebufferTexture2D
@getCFun libGL glFramebufferTexture3D glFramebufferTexture3D(target::GLenum, attachment::GLenum, textarget::GLenum, texture::GLuint, level::GLint, zoffset::GLint)::Void
export glFramebufferTexture3D
@getCFun libGL glFramebufferRenderbuffer glFramebufferRenderbuffer(target::GLenum, attachment::GLenum, renderbuffertarget::GLenum, renderbuffer::GLuint)::Void
export glFramebufferRenderbuffer
@getCFun libGL glGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv(target::GLenum, attachment::GLenum, pname::GLenum, params::Ptr{GLint})::Void
export glGetFramebufferAttachmentParameteriv
@getCFun libGL glGenerateMipmap glGenerateMipmap(target::GLenum)::Void
export glGenerateMipmap
@getCFun libGL glBlitFramebuffer glBlitFramebuffer(srcX0::GLint, srcY0::GLint, srcX1::GLint, srcY1::GLint, dstX0::GLint, dstY0::GLint, dstX1::GLint, dstY1::GLint, mask::GLbitfield, filter::GLenum)::Void
export glBlitFramebuffer
@getCFun libGL glRenderbufferStorageMultisample glRenderbufferStorageMultisample(target::GLenum, samples::GLsizei, internalformat::GLenum, width::GLsizei, height::GLsizei)::Void
export glRenderbufferStorageMultisample
@getCFun libGL glFramebufferTextureLayer glFramebufferTextureLayer(target::GLenum, attachment::GLenum, texture::GLuint, level::GLint, layer::GLint)::Void
export glFramebufferTextureLayer
@getCFun libGL glMapBufferRange glMapBufferRange(target::GLenum, offset::GLintptr, length::GLsizeiptr, access::GLbitfield)::Ptr{Void}
export glMapBufferRange
@getCFun libGL glFlushMappedBufferRange glFlushMappedBufferRange(target::GLenum, offset::GLintptr, length::GLsizeiptr)::Void
export glFlushMappedBufferRange
@getCFun libGL glBindVertexArray glBindVertexArray(array::GLuint)::Void
export glBindVertexArray
@getCFun libGL glDeleteVertexArrays glDeleteVertexArrays(n::GLsizei, arrays::Ptr{GLuint})::Void
export glDeleteVertexArrays
@getCFun libGL glGenVertexArrays glGenVertexArrays(n::GLsizei, arrays::Ptr{GLuint})::Void
export glGenVertexArrays
@getCFun libGL glIsVertexArray glIsVertexArray(array::GLuint)::Bool
export glIsVertexArray
@getCFun libGL glDrawArraysInstanced glDrawArraysInstanced(mode::GLenum, first::GLint, count::GLsizei, instancecount::GLsizei)::Void
export glDrawArraysInstanced
@getCFun libGL glDrawElementsInstanced glDrawElementsInstanced(mode::GLenum, count::GLsizei, type_::GLenum, indices::Ptr{Void}, instancecount::GLsizei)::Void
export glDrawElementsInstanced
@getCFun libGL glTexBuffer glTexBuffer(target::GLenum, internalformat::GLenum, buffer::GLuint)::Void
export glTexBuffer
@getCFun libGL glPrimitiveRestartIndex glPrimitiveRestartIndex(index::GLuint)::Void
export glPrimitiveRestartIndex
@getCFun libGL glCopyBufferSubData glCopyBufferSubData(readTarget::GLenum, writeTarget::GLenum, readOffset::GLintptr, writeOffset::GLintptr, size::GLsizeiptr)::Void
export glCopyBufferSubData
@getCFun libGL glGetUniformIndices glGetUniformIndices(program::GLuint, uniformCount::GLsizei, uniformNames::Ptr{Cuchar}, uniformIndices::Ptr{GLuint})::Void
export glGetUniformIndices
@getCFun libGL glGetActiveUniformsiv glGetActiveUniformsiv(program::GLuint, uniformCount::GLsizei, uniformIndices::Ptr{GLuint}, pname::GLenum, params::Ptr{GLint})::Void
export glGetActiveUniformsiv
@getCFun libGL glGetActiveUniformName glGetActiveUniformName(program::GLuint, uniformIndex::GLuint, bufSize::GLsizei, length::Ptr{GLsizei}, uniformName::Ptr{GLchar})::Void
export glGetActiveUniformName
@getCFun libGL glGetUniformBlockIndex glGetUniformBlockIndex(program::GLuint, uniformBlockName::Ptr{GLchar})::Cuint
export glGetUniformBlockIndex
@getCFun libGL glGetActiveUniformBlockiv glGetActiveUniformBlockiv(program::GLuint, uniformBlockIndex::GLuint, pname::GLenum, params::Ptr{GLint})::Void
export glGetActiveUniformBlockiv
@getCFun libGL glGetActiveUniformBlockName glGetActiveUniformBlockName(program::GLuint, uniformBlockIndex::GLuint, bufSize::GLsizei, length::Ptr{GLsizei}, uniformBlockName::Ptr{GLchar})::Void
export glGetActiveUniformBlockName
@getCFun libGL glUniformBlockBinding glUniformBlockBinding(program::GLuint, uniformBlockIndex::GLuint, uniformBlockBinding::GLuint)::Void
export glUniformBlockBinding
@getCFun libGL glGetInteger64i_v glGetInteger64i_v(target::GLenum, index::GLuint, data::Ptr{GLint64})::Void
export glGetInteger64i_v
@getCFun libGL glGetBufferParameteri64v glGetBufferParameteri64v(target::GLenum, pname::GLenum, params::Ptr{GLint64})::Void
export glGetBufferParameteri64v
@getCFun libGL glFramebufferTexture glFramebufferTexture(target::GLenum, attachment::GLenum, texture::GLuint, level::GLint)::Void
export glFramebufferTexture
@getCFun libGL glDrawElementsBaseVertex glDrawElementsBaseVertex(mode::GLenum, count::GLsizei, type_::GLenum, indices::Ptr{Void}, basevertex::GLint)::Void
export glDrawElementsBaseVertex
@getCFun libGL glDrawRangeElementsBaseVertex glDrawRangeElementsBaseVertex(mode::GLenum, start::GLuint, END::GLuint, count::GLsizei, type_::GLenum, indices::Ptr{Void}, basevertex::GLint)::Void
export glDrawRangeElementsBaseVertex
@getCFun libGL glDrawElementsInstancedBaseVertex glDrawElementsInstancedBaseVertex(mode::GLenum, count::GLsizei, type_::GLenum, indices::Ptr{Void}, instancecount::GLsizei, basevertex::GLint)::Void
export glDrawElementsInstancedBaseVertex
@getCFun libGL glMultiDrawElementsBaseVertex glMultiDrawElementsBaseVertex(mode::GLenum, count::Ptr{GLsizei}, type_::GLenum, indices::Ptr{Ptr{Void}}, drawcount::GLsizei, basevertex::Ptr{GLint})::Void
export glMultiDrawElementsBaseVertex
@getCFun libGL glProvokingVertex glProvokingVertex(mode::GLenum)::Void
export glProvokingVertex
@getCFun libGL glFenceSync glFenceSync(condition::GLenum, flags::GLbitfield)::Sync
export glFenceSync
@getCFun libGL glIsSync glIsSync(sync::GLsync)::Bool
export glIsSync
@getCFun libGL glDeleteSync glDeleteSync(sync::GLsync)::Void
export glDeleteSync
@getCFun libGL glClientWaitSync glClientWaitSync(sync::GLsync, flags::GLbitfield, timeout::GLuClonglong)::Cint
export glClientWaitSync
@getCFun libGL glWaitSync glWaitSync(sync::GLsync, flags::GLbitfield, timeout::GLuint64)::Void
export glWaitSync
@getCFun libGL glGetInteger64v glGetInteger64v(pname::GLenum, params::Ptr{GLint64})::Void
export glGetInteger64v
@getCFun libGL glGetSynciv glGetSynciv(sync::GLsync, pname::GLenum, bufSize::GLsizei, length::Ptr{GLsizei}, values::Ptr{GLint})::Void
export glGetSynciv
@getCFun libGL glTexImage2DMultisample glTexImage2DMultisample(target::GLenum, samples::GLsizei, internalformat::GLint, width::GLsizei, height::GLsizei, fixedsamplelocations::GLboolean)::Void
export glTexImage2DMultisample
@getCFun libGL glTexImage3DMultisample glTexImage3DMultisample(target::GLenum, samples::GLsizei, internalformat::GLint, width::GLsizei, height::GLsizei, depth::GLsizei, fixedsamplelocations::GLboolean)::Void
export glTexImage3DMultisample
@getCFun libGL glGetMultisamplefv glGetMultisamplefv(pname::GLenum, index::GLuint, val::Ptr{GLfloat})::Void
export glGetMultisamplefv
@getCFun libGL glSampleMaski glSampleMaski(index::GLuint, mask::GLbitfield)::Void
export glSampleMaski
@getCFun libGL glVertexAttribDivisor glVertexAttribDivisor(index::GLuint, divisor::GLuint)::Void
export glVertexAttribDivisor
@getCFun libGL glBindFragDataLocationIndexed glBindFragDataLocationIndexed(program::GLuint, colorNumber::GLuint, index::GLuint, name::Ptr{GLchar})::Void
export glBindFragDataLocationIndexed
@getCFun libGL glGetFragDataIndex glGetFragDataIndex(program::GLuint, name::Ptr{GLchar})::Cint
export glGetFragDataIndex
@getCFun libGL glGenSamplers glGenSamplers(count::GLsizei, samplers::Ptr{GLuint})::Void
export glGenSamplers
@getCFun libGL glDeleteSamplers glDeleteSamplers(count::GLsizei, samplers::Ptr{GLuint})::Void
export glDeleteSamplers
@getCFun libGL glIsSampler glIsSampler(sampler::GLuint)::Bool
export glIsSampler
@getCFun libGL glBindSampler glBindSampler(unit::GLuint, sampler::GLuint)::Void
export glBindSampler
@getCFun libGL glSamplerParameteri glSamplerParameteri(sampler::GLuint, pname::GLenum, param::GLint)::Void
export glSamplerParameteri
@getCFun libGL glSamplerParameteriv glSamplerParameteriv(sampler::GLuint, pname::GLenum, param::Ptr{GLint})::Void
export glSamplerParameteriv
@getCFun libGL glSamplerParameterf glSamplerParameterf(sampler::GLuint, pname::GLenum, param::GLfloat)::Void
export glSamplerParameterf
@getCFun libGL glSamplerParameterfv glSamplerParameterfv(sampler::GLuint, pname::GLenum, param::Ptr{GLfloat})::Void
export glSamplerParameterfv
@getCFun libGL glSamplerParameterIiv glSamplerParameterIiv(sampler::GLuint, pname::GLenum, param::Ptr{GLint})::Void
export glSamplerParameterIiv
@getCFun libGL glSamplerParameterIuiv glSamplerParameterIuiv(sampler::GLuint, pname::GLenum, param::Ptr{GLuint})::Void
export glSamplerParameterIuiv
@getCFun libGL glGetSamplerParameteriv glGetSamplerParameteriv(sampler::GLuint, pname::GLenum, params::Ptr{GLint})::Void
export glGetSamplerParameteriv
@getCFun libGL glGetSamplerParameterIiv glGetSamplerParameterIiv(sampler::GLuint, pname::GLenum, params::Ptr{GLint})::Void
export glGetSamplerParameterIiv
@getCFun libGL glGetSamplerParameterfv glGetSamplerParameterfv(sampler::GLuint, pname::GLenum, params::Ptr{GLfloat})::Void
export glGetSamplerParameterfv
@getCFun libGL glGetSamplerParameterIuiv glGetSamplerParameterIuiv(sampler::GLuint, pname::GLenum, params::Ptr{GLuint})::Void
export glGetSamplerParameterIuiv
@getCFun libGL glQueryCounter glQueryCounter(id::GLuint, target::GLenum)::Void
export glQueryCounter
@getCFun libGL glGetQueryObjecti64v glGetQueryObjecti64v(id::GLuint, pname::GLenum, params::Ptr{GLint64})::Void
export glGetQueryObjecti64v
@getCFun libGL glGetQueryObjectui64v glGetQueryObjectui64v(id::GLuint, pname::GLenum, params::Ptr{GLuint64})::Void
export glGetQueryObjectui64v
@getCFun libGL glVertexP2ui glVertexP2ui(type_::GLenum, value::GLuint)::Void
export glVertexP2ui
@getCFun libGL glVertexP2uiv glVertexP2uiv(type_::GLenum, value::Ptr{GLuint})::Void
export glVertexP2uiv
@getCFun libGL glVertexP3ui glVertexP3ui(type_::GLenum, value::GLuint)::Void
export glVertexP3ui
@getCFun libGL glVertexP3uiv glVertexP3uiv(type_::GLenum, value::Ptr{GLuint})::Void
export glVertexP3uiv
@getCFun libGL glVertexP4ui glVertexP4ui(type_::GLenum, value::GLuint)::Void
export glVertexP4ui
@getCFun libGL glVertexP4uiv glVertexP4uiv(type_::GLenum, value::Ptr{GLuint})::Void
export glVertexP4uiv
@getCFun libGL glTexCoordP1ui glTexCoordP1ui(type_::GLenum, coords::GLuint)::Void
export glTexCoordP1ui
@getCFun libGL glTexCoordP1uiv glTexCoordP1uiv(type_::GLenum, coords::Ptr{GLuint})::Void
export glTexCoordP1uiv
@getCFun libGL glTexCoordP2ui glTexCoordP2ui(type_::GLenum, coords::GLuint)::Void
export glTexCoordP2ui
@getCFun libGL glTexCoordP2uiv glTexCoordP2uiv(type_::GLenum, coords::Ptr{GLuint})::Void
export glTexCoordP2uiv
@getCFun libGL glTexCoordP3ui glTexCoordP3ui(type_::GLenum, coords::GLuint)::Void
export glTexCoordP3ui
@getCFun libGL glTexCoordP3uiv glTexCoordP3uiv(type_::GLenum, coords::Ptr{GLuint})::Void
export glTexCoordP3uiv
@getCFun libGL glTexCoordP4ui glTexCoordP4ui(type_::GLenum, coords::GLuint)::Void
export glTexCoordP4ui
@getCFun libGL glTexCoordP4uiv glTexCoordP4uiv(type_::GLenum, coords::Ptr{GLuint})::Void
export glTexCoordP4uiv
@getCFun libGL glMultiTexCoordP1ui glMultiTexCoordP1ui(texture::GLenum, type_::GLenum, coords::GLuint)::Void
export glMultiTexCoordP1ui
@getCFun libGL glMultiTexCoordP1uiv glMultiTexCoordP1uiv(texture::GLenum, type_::GLenum, coords::Ptr{GLuint})::Void
export glMultiTexCoordP1uiv
@getCFun libGL glMultiTexCoordP2ui glMultiTexCoordP2ui(texture::GLenum, type_::GLenum, coords::GLuint)::Void
export glMultiTexCoordP2ui
@getCFun libGL glMultiTexCoordP2uiv glMultiTexCoordP2uiv(texture::GLenum, type_::GLenum, coords::Ptr{GLuint})::Void
export glMultiTexCoordP2uiv
@getCFun libGL glMultiTexCoordP3ui glMultiTexCoordP3ui(texture::GLenum, type_::GLenum, coords::GLuint)::Void
export glMultiTexCoordP3ui
@getCFun libGL glMultiTexCoordP3uiv glMultiTexCoordP3uiv(texture::GLenum, type_::GLenum, coords::Ptr{GLuint})::Void
export glMultiTexCoordP3uiv
@getCFun libGL glMultiTexCoordP4ui glMultiTexCoordP4ui(texture::GLenum, type_::GLenum, coords::GLuint)::Void
export glMultiTexCoordP4ui
@getCFun libGL glMultiTexCoordP4uiv glMultiTexCoordP4uiv(texture::GLenum, type_::GLenum, coords::Ptr{GLuint})::Void
export glMultiTexCoordP4uiv
@getCFun libGL glNormalP3ui glNormalP3ui(type_::GLenum, coords::GLuint)::Void
export glNormalP3ui
@getCFun libGL glNormalP3uiv glNormalP3uiv(type_::GLenum, coords::Ptr{GLuint})::Void
export glNormalP3uiv
@getCFun libGL glColorP3ui glColorP3ui(type_::GLenum, color::GLuint)::Void
export glColorP3ui
@getCFun libGL glColorP3uiv glColorP3uiv(type_::GLenum, color::Ptr{GLuint})::Void
export glColorP3uiv
@getCFun libGL glColorP4ui glColorP4ui(type_::GLenum, color::GLuint)::Void
export glColorP4ui
@getCFun libGL glColorP4uiv glColorP4uiv(type_::GLenum, color::Ptr{GLuint})::Void
export glColorP4uiv
@getCFun libGL glSecondaryColorP3ui glSecondaryColorP3ui(type_::GLenum, color::GLuint)::Void
export glSecondaryColorP3ui
@getCFun libGL glSecondaryColorP3uiv glSecondaryColorP3uiv(type_::GLenum, color::Ptr{GLuint})::Void
export glSecondaryColorP3uiv
@getCFun libGL glVertexAttribP1ui glVertexAttribP1ui(index::GLuint, type_::GLenum, normalized::GLboolean, value::GLuint)::Void
export glVertexAttribP1ui
@getCFun libGL glVertexAttribP1uiv glVertexAttribP1uiv(index::GLuint, type_::GLenum, normalized::GLboolean, value::Ptr{GLuint})::Void
export glVertexAttribP1uiv
@getCFun libGL glVertexAttribP2ui glVertexAttribP2ui(index::GLuint, type_::GLenum, normalized::GLboolean, value::GLuint)::Void
export glVertexAttribP2ui
@getCFun libGL glVertexAttribP2uiv glVertexAttribP2uiv(index::GLuint, type_::GLenum, normalized::GLboolean, value::Ptr{GLuint})::Void
export glVertexAttribP2uiv
@getCFun libGL glVertexAttribP3ui glVertexAttribP3ui(index::GLuint, type_::GLenum, normalized::GLboolean, value::GLuint)::Void
export glVertexAttribP3ui
@getCFun libGL glVertexAttribP3uiv glVertexAttribP3uiv(index::GLuint, type_::GLenum, normalized::GLboolean, value::Ptr{GLuint})::Void
export glVertexAttribP3uiv
@getCFun libGL glVertexAttribP4ui glVertexAttribP4ui(index::GLuint, type_::GLenum, normalized::GLboolean, value::GLuint)::Void
export glVertexAttribP4ui
@getCFun libGL glVertexAttribP4uiv glVertexAttribP4uiv(index::GLuint, type_::GLenum, normalized::GLboolean, value::Ptr{GLuint})::Void
export glVertexAttribP4uiv

end
